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Computer Science 160: Introduction to Computer Graphics
1.25 Credits
University of California-Santa Cruz
Introduces different techniques of modeling, transformation, and rendering to obtain computer generated imagery. Topics include 2D and 3D graphical primitives, line drawings, curves and surface modeling, projections, matrix composition, hidden surface removal, and shading algorithms. Several intensive programming assignments on bit-mapped raster scan displays and a major programming project are required. Prerequisite(s): course 101 and Mathematics 21 or Applied Mathematics and Statistics 10. Concurrent enrollment in course 160L required. Enrollment limited to 50. A. Pang, S. Lodha, J. Davis
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Computer Science 160 - Introduction to Computer Graphics
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Computer Science 160L: Introduction to Computer Graphics Laboratory
2.00 Credits
University of California-Santa Cruz
Complements course 160, gaining additional competence with a number of important software development tools, graphics libraries, and graphical user interfaces. Included are OpenGL program, utilizing rubberbanding, picking, trackballing, display lists, double buffering, lighting, shading, materials and textures; and FLTK program, utilizing sliders, buttons, and dialog boxes. Prerequisite(s): course 101 and Mathematics 21 or Applied Math 10. Concurrent enrollment in course 160 required. Enrollment restricted to all engineering majors. Enrollment limited to 50. A. Pang, S. Lodha, J. Davis
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Computer Science 160L - Introduction to Computer Graphics Laboratory
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Computer Science 161: Visualization and Computer Animation.W
1.25 Credits
University of California-Santa Cruz
Introduction to standard techniques of computer animation and data visualization. Topics include mathematical foundations; creature and behavioral animation; scalar, vector and tensor visualization methods. Involves programming exercises, instruction in available software, and a project. Prerequisite(s): course 160 and 160L or equivalent. Enrollment restricted to students majoring in computer sciences, computer engineering, or electrical engineering. Concurrent enrollment in course 161L required. Enrollment limited to 35. A. Pang, S. Lodha
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Computer Science 161 - Visualization and Computer Animation.W
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Computer Science 161L: Visualization and Computer Animation Laboratory .W
2.00 Credits
University of California-Santa Cruz
Complements course 161, gaining additional competence with a number of important software development tools and techniques. Included are Visualization Toolkit (vtk) and Insight Toolkit (ITK); C, OpenGL, and FLTK programs utilizing visualization techniques of isosurfacing, transfer function, volumetric rendering, streamlines visualization; video capture for facial animation and pose estimation, group and behavioral animations. Prerequisite(s): courses 160 and 160L; concurrent enrollment in course 161 required. Enrollment restricted to all engineering majors. Enrollment limited to 35. A. Pang, S. Lodha
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Computer Science 161L - Visualization and Computer Animation Laboratory .W
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Computer Science 164: Game Engines
1.25 Credits
University of California-Santa Cruz
Covers the graphic elements in computer games. Topics include modifying, optimizing, adding components, and building a game engine. Course evaluation based on exams and several programming projects, including a game built using the student's game engine. Prerequisite(s): courses 160 and 160L. Concurrent enrollment in course 164L required. A. Pang
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Computer Science 164 - Game Engines
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Computer Science 164L: Game Engines Lab
2.00 Credits
University of California-Santa Cruz
Provides hands-on experience in using, designing, and building game engines. Students also explore different special effects, such as particle systems, spring systems, and game physics. Prerequisite(s): courses 160 and 160L. Concurrent enrollment in course 164 required. A. Pang
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Computer Science 164L - Game Engines Lab
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Computer Science 170: Game Design Studio I
3.00 Credits
University of California-Santa Cruz
First of a three-course capstone sequence for the computer game design program. Students work in teams to develop a comprehensive game design for a substantial computer game, including detailed storyline, level design, artistic approach, implementation technologies, and art-asset pipeline. Emphasis placed on creating novel, artistic game design concepts. Includes design reviews and formal presentations. Companion lectures cover advanced topics in game design, game programming, and software project management. Enrollment restricted to senior computer game design majors. Enrollment limited to 50. E. White-head, M. Mateas
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Computer Science 170 - Game Design Studio I
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Computer Science 171: Games Design Studio II.W
3.00 Credits
University of California-Santa Cruz
Second of a three-course capstone sequence for the computer game design program. Students work in teams on the software design, implementation, and testing of the computer game designed in course 170. Includes design reviews, progress reviews, and formal presentations. Companion lectures cover topics in software engineering, including design, testing, and project management. Game design and game programming also covered. Enrollment restricted to senior computer game design majors. Enrollment limited to 50. E. Whitehead, M. Mateas
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Computer Science 171 - Games Design Studio II.W
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Computer Science 172: Game Design Studio III
3.00 Credits
University of California-Santa Cruz
Third of a three-course capstone sequence for the computer game design program. Students work in teams on the software design, implementation and testing of the computer game designed in courses 170 and 171. Includes progress reviews and formal presentations. Companion lectures cover topics in software engineering, including user and software testing, release engineering and project management; also covered are game design and game programming. Prerequisite(s): course 171. Enrollment restricted to senior computer game design majors. Enrollment limited to 50. The Staff, E. White-head, M. Mateas
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Computer Science 172 - Game Design Studio III
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Computer Science 180: Database Systems I.W
1.25 Credits
University of California-Santa Cruz
Introduction to the concepts, approaches, tools, and methodology of database design. Covers the entity-relationship model, the relational model, relational algebra, relational calculus, commercial languages (such as SQL and QBE), functional dependencies, normal forms, and design theory. Other topics may include knowledge-bases, constraint databases, and alternative database models. Prerequisite(s): course 101. W. Tan, N. Polyzotis, P. Kolaitis
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Computer Science 180 - Database Systems I.W
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