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Course Criteria
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4.00 Credits
In the brave new world of rich content deliverables via the web, we take for granted that students need a facility with images, animation and interactivity. Video becomes yet another increasingly important medium. It is used for illustration, instruction, entertainment and marketing. Students working with web development require an understanding of its inherent qualities, limitations and how it may be implemented. This course will focus on video and specifi cally how to create and implement quality work suitable for web delivery. (4002-230 or 4002-330) Class 4, Credit 4
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4.00 Credits
This class provides an introduction to key Internet, web, and multimedia technologies, as well as familiarity with the Macintosh computer platform. Topics covered include computer-mediated communication, basic Internet applications such as telnet, FTP, and the WWW, basic digital image, audio, and video techniques, and web page development and publishing. (4002-206 or computer literacy) Class 4, Credit 4
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3.00 Credits
This course examines the user-centered and interactive design approaches to user interface development for rich media and interactive applications. Lectures, readings from texts and handouts, and research will aid in the investigation of both the human factors and visual concepts that lead to good screen design. (2009-213 and 4002-409) Class 2, Lab 3, Credit 4
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4.00 Credits
Students will create interactive multi-media content for CD-ROM and the World Wide Web. They will capture, combine, control and synchronize video, audio, text and images using authoring environments such as Macromedia Director. Students will write event handlers to control interactive applications. Programming will be required. (4002-320 and 4002-218 or equivalent) Class 4, Credit 4
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4.00 Credits
This course is a third course in New Media Programming. It will expand the emphasis on using programming on order to develop interactive experiences through the introduction of more advanced programming concepts and a second programming language. Topics will include interfaces, fi le I/O, exceptions, events, design patterns and GUI components. Programming assignments are an integral part of the course. (4002-231 Prog II for New Media) Class 4, Credit 4
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4.00 Credits
This course builds on the basic aspects of HTML and concepts of scripting to provide an overview of the extensible markup language (XML). Markup language development and creation will form the basis for work in transforming XML to other formats like text and HTML and to changing the document tree and manipulating node fragments. (4002-320 and 4002-217 or 4002-230) Class 4, Credit 4
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4.00 Credits
This course provides a theoretical framework covering principles of animation and is use in gaming to affect user experience. Emphasis will be upon principles that support character development and animation that show cause and effect. Students will apply these principles to create animations that refl ect movement and character appropriate for different uses and environments. (Second year standing) Class 4, Credit 4
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4.00 Credits
This course covers 3D modeling techniques to create environments and character animation. Basic ideas learned within the 2D animation course such as narrative, and movement are revisited within the 3D environs. Discussion of modeling will include not only how to create models and character animation, but also a study of 3D forms within the domains of sculpture, architecture, animation and gaming. While students will be taught how they may simulate reality in both modeling and animation, they will also study examples of simplifi cations, abstractions and hyper-realities in the service of narrative and game development. (4002-346) Class 4, Credit 4
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2.00 Credits
This course provides sophomores, juniors, and transfer students in iInformation technology with an overview of job-seeking skills necessary to research, identify, and secure a co-op position. The class meets for fi ve consecutive weeks, beginning week one. (Sophomores, juniors, transfers, or permission of instructor) Class 2, Credit 1
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4.00 Credits
A presentation of the data modeling process and database implementation fundamentals. Data modeling, fundamental relational concepts, the process of normalization, relational algebra, SQL, and guidelines for mapping a data model into a relational database will be covered. Students will model a multimedia or text-only information problem and implement it with a commercially available database package. (4002-218 or equivalent and 1016-206) Class 4, Credit 4
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