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  • 3.00 Credits

    The two-dimensional design course is a structured, cumulative introduction to the basic elements of design. Organized to create a broad introductory experience, the course focuses on the development of both visual and verbal vocabulary as a means of exploring, developing and understanding twodimensional compositions. visual comprehension and the ability to organize perceptions are key foundational components to the development of problem solving skills. The fall quarter of Two-Dimensional Design is an introduction to the analysis of visual imagery and the basics of pictorial construction. The principles of organization and relationship are explored through dialogue, experimentation and the use of a variety of achromatic media. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects and critiques. Credit 3
  • 3.00 Credits

    The winter quarter of two-dimensional design is a continued exploration of the elements and principles of design. This quarter focuses on color theory and application and increasingly complex methods of pictorial organization. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects and critiques. Credit 3
  • 3.00 Credits

    The spring quarter of two-dimensional design focuses on the application of the elements, principles and methods of organization explored during the previous two quarters. Historical, cultural and content driven issues and themes are explored through a variety of media. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects and critiques. Credit 3
  • 3.00 Credits

    Structured assignments develop skills in concept generation, basic form making and craftsmanship. The sequence has an on-going concern with the issues of idea fl uency, content, appropriate execution and presentation. A fee for expendable materials is required. Credit 3
  • 3.00 Credits

    Explores wood as a common media, the tools and methods for processing and manipulating it. Credit 3
  • 3.00 Credits

    Explores plaster as a common media, the tools and methods for processing and manipulating. Credit 3
  • 4.00 Credits

    This course is an introduction to the representation of form through modeling in three-dimensional software. The course focuses on the development of visual and verbal vocabulary as a means of exploring, developing, and understanding composition with digital geometry and in virtual spaces. Topics include the basics of lines, planes, contour, transforming lines into form, composing images with a software camera, interaction of light and surface color, lighting, perspective, resolution of geometry, and rendering. Perception and visual thinking are emphasized in the development of projects. Projects will include modeling organic and inorganic forms, composition with multiples, level of detail in the models, and creation of spaces. Structured assignments develop skills in concept generation, basic form making, and craftsmanship. (Corequisite 2014-231) Credit 4
  • 4.00 Credits

    This course is an introduction to the development of surface materials in three-dimensional software, using basic concepts covered in Intro to 3DDG Modeling. Principles of additive and subtractive color are developed as they relate to the interpretation of physical phenomena within a virtual world. The vocabulary expands to include surface relief, specularity, transparency, and layering as they effect interaction with the quality, color and position lights on surfaces. Projects focus on using color, value and texture to enhance the representation of form. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Assignments develop skills in surface design, development and craftsmanship. (2014-221; corequisite 2009-313) Credit 4
  • 4.00 Credits

    Third quarter sequence course introduces students to the use of motion for a variety of applications. Projects include the use of motion to create models, creating motion cycles for games, mechanical motions, motion paths, motions driven by other parameters, developing motion graphics, procedural motion, creating visualization and simulations and developing of virtual worlds. Emphasis is placed on perception and visual thinking as well as composition images in motion. Students will work on a group project with an outside client, which may be a team of students writing a game engine or on a visualization or motion graphics project. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Assignments develop skills in the use of motion and implied motion. (2014-221; corequisite 2014-233) Credit 4
  • 2.00 Credits

    This companion course to the Introduction of 3DDG Modeling focuses on developing orthographic and perspective drawings of organic and inorganic forms. Students learn 1, 2 and 3-point perspective drawing techniques as well as methods to develop plans, elevations and sections for objects and spaces. The projects in this course are coordinated with the projects in the Modeling course; students are developing ideas that they will implement in the Modeling course. Simultaneously they will develop a good sense of what is possible within the software and how they might adapt their design for successful completion. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Structured assignments develop skills in concept generation, basic technical drawing, and craftsmanship. (Corequisite 2014-221) Credit 2
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