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Institution:
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Rochester Institute of Technology
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Subject:
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Description:
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This course is an introduction to the development of surface materials in three-dimensional software, using basic concepts covered in Intro to 3DDG Modeling. Principles of additive and subtractive color are developed as they relate to the interpretation of physical phenomena within a virtual world. The vocabulary expands to include surface relief, specularity, transparency, and layering as they effect interaction with the quality, color and position lights on surfaces. Projects focus on using color, value and texture to enhance the representation of form. Concepts are introduced through lectures, discussions, demonstrations, research, assigned projects, and critiques. Assignments develop skills in surface design, development and craftsmanship. (2014-221; corequisite 2009-313) Credit 4
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Credits:
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4.00
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Credit Hours:
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Prerequisites:
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Corequisites:
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Exclusions:
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Level:
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Instructional Type:
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Lecture
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Notes:
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Additional Information:
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Historical Version(s):
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Institution Website:
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Phone Number:
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(585) 475-2411
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Regional Accreditation:
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Middle States Association of Colleges and Schools
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Calendar System:
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Quarter
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