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CGAS 102: Introduction to Game and Simulation Prototyping
3.00 Credits
Bellevue University
This course is intended for students that are interested in prototyping games for virtual reality, simulations, education and marketing. Hands-on topics covered in this course: the Virtools workspace, characters and levels, cameras and rendering, behavior building blocks, collision management, particles, interactivity, creating interfaces, data management, and how to export your games.
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CGAS 102 - Introduction to Game and Simulation Prototyping
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CGAS 103: Digital Imaging
3.00 Credits
Bellevue University
This course provides beginning through intermediate concepts in digital imaging. Concepts covered include unified principles of design, original creation of composite images, drawing and painting original digital artwork, and the creation of game textures. Students will incorporate basic design principles in their texture designs and compositions.
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CGAS 103 - Digital Imaging
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CGAS 104: Career Planning and Portfolio Development
3.00 Credits
Bellevue University
This course covers how to create and present an industry quality portfolio of skills obtained in the fields of Serious Game and Simulation Design. Topics include creating printed portfolio, developing CD portfolio, portfolios for the Web, creating demo reels, blogs, business cards, letters of introduction, resumes, job searching and interviewing.
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CGAS 104 - Career Planning and Portfolio Development
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CGAS 205: Production Art
3.00 Credits
Bellevue University
This course examines the principles of character and environment design, with an emphasis on using digital tools to produce concept art and preproduction materials for Serious Game and Simulation Design. Students will explore the processes of character development and design, environment design and layout, and storyboarding.
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CGAS 205 - Production Art
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CGAS 206: Principles of Digital Animation
3.00 Credits
Bellevue University
This course investigates the fundamental principles of digital animation. Students will survey the historical development of the animated film and develop basic skills in preproduction, digital modeling and the basics of digital animation.
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CGAS 206 - Principles of Digital Animation
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CGAS 207: Introduction to Game Programming
3.00 Credits
Bellevue University
This course explores structured programming in Serious Game and Simulation production. Course topics include languages, programming techniques, algorithms, game testing, game logic, real-time 3D rendering, asset control and pipeline management. Students gain sufficient knowledge to repurpose or extend existing programs and scripting.
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CGAS 207 - Introduction to Game Programming
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CGAS 208: Game Environment Art
3.00 Credits
Bellevue University
This course uses a guided digital studio approach in a close analysis of the practical production skills and techniques in creating game environments. Students will complete a combination of exercises, individual and group projects in modeling man-made scenes, principles of photorealism applied, creating environmental lighting effects, advanced textures, project workflow and management, rendering photorealistic shots, optimization for real-time game engines.
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CGAS 208 - Game Environment Art
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CGAS 310: Interactivity and Interface Design for Serious Games
3.00 Credits
Bellevue University
This provides an in-depth study of game interactivity, including the psychology of user interaction and methods for designing and developing effective navigational interfaces. Combining their previous knowledge of game design and digital imaging with the concepts in this class, students will create portfolio-quality game interface designs.
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CGAS 310 - Interactivity and Interface Design for Serious Games
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CGAS 312: Game Character Art
3.00 Credits
Bellevue University
This course is an advanced study in digital character animation for games and simulation production. This course explores the relationships among; anatomy, motion, weight, and timing through a balanced combination of exercises and individual and group projects. Students will develop advanced skills in preproduction, modeling, rigging, weight mapping and texturing game characters.
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CGAS 312 - Game Character Art
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CGAS 414: Game Simulations and Dynamics
3.00 Credits
Bellevue University
This course examines the advanced techniques used to produce animated special effects using simulations and dynamics. Course topics include the simulation of natural phenomena such as rain, snow and fire using particle systems, the dynamics of rigid and soft bodies, and the use of game physics to produce effects and dynamics in real-time applications.
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CGAS 414 - Game Simulations and Dynamics
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