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Course Criteria
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3.00 Credits
3 hours. Prepares students with an understanding of operating systems structure and operation including the concepts of processes, resource and file management, and performance. Students also develop an understanding of operating system design, systems software and maintenance, as well as gain proficiency in the development of useful scripts, device drivers and utility programs written in high-level languages and native scripting environments. Prerequisite(s): CSCE 2615.
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3.00 Credits
3 hours. Computer systems as embedded computing elements and micro-controllers. System specification using UML or other high-level abstract models. Issues and constraints on embedded computing systems, including power, performance, memory and size. Use of DSP, ASIC and micro-controllers in a single design. Prerequisite(s): CSCE 2610, EENG 2710.
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3.00 Credits
3 hours. Topics include parsing, syntax-directed translation, run-time storage management, error recovery, code generation and optimization. A significant project is required. Prerequisite(s): CSCE 3600.
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3.00 Credits
3 hours. Advanced concepts in Boolean algebra, use of hardware description languages as a practical means to implement hybrid sequential and combinational designs, digital logic simulation, rapid prototyping techniques, and design for testability concepts. Focuses on the actual design and implementation of sizeable digital design problems using representative computer aided design (CAD) tools. Prerequisite(s): CSCE 2610.
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2.00 Credits
2 hours. The effect of technology in modern society, with emphasis on the role of the engineering and technical professionals. Prerequisite(s): junior standing.
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3.00 Credits
3 hours. Algorithm design methodologies, sorting, graph algorithms, dynamic programming, backtracking, string searching and pattern matching. Prerequisite(s): CSCE 3110.
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3.00 Credits
3 hours. Introduction to game programming, including real-time, event-driven, and multimedia programming techniques. Graphics, sound and input programming. Students learn how to program a billboard game in 3D with constrained camera motion. Prerequisite(s): CSCE 3110.
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3.00 Credits
3 hours. Game engine programming techniques, including real-time 3D graphics programming, shader techniques, terrain rendering, level of detail, collision detection, particle engines, 3D sound and character animation. Prerequisite(s): CSCE 4210.
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3.00 Credits
3 hours. Concepts and principles, survey of present display and input technology, systems and applications. Study of basic concepts, and mathematical and geometric principles. Design and use of graphics software packages. Design and implementation of an application using available hardware and software. Prerequisite(s): CSCE 3110.
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3.00 Credits
3 hours. Introduction to concepts and ideas in artificial intelligence. Topics include search techniques, knowledge representation, control strategies and advanced problem-solving architecture. Prerequisite(s): CSCE 3210.
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