|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
3 Credits Primarily intended for non-science majors. Focuses on basic nutrients and their roles in human nutrition. Topics include the problems and possible solutions of deficiency diseases, world food shortages, obesity, commonly used drugs, drug effects on the body and drug addiction. Prerequisites: College level reading, writing and math skills are required. Corequisite: BSC-1025L
-
1.00 Credits
1 Credit A special fee will be charged for this course. Prerequisites: College level reading and writing skills are required. Corequisite: BSC-1025
-
3.00 Credits
3 Credits Intended for those not majoring in the biological sciences or allied health fields. Provides introductory material in human anatomy and physiology to focus on understanding the body organization and the interrelations of body organs systems combined and integrated with a hands-on laboratory component. A special fee will be charged for this course. Prerequisites: College level reading, writing and math skills are required.
-
3.00 Credits
3 Credits Covers the main concepts of legal institutions, the legal environment, business ethics, public and private business law, contracts, business regulations the UCC (Uniform Commercial Code) and related laws. Prerequisites: College level reading and writing skills are required.
-
3.00 Credits
3 Credits Covers commercial paper, agency, partnerships, corporations, secured transactions, bankruptcy, securities regulations, real and personal property, trusts, wills and associated legal problems. Prerequisite: BUL-1241
-
3.00 Credits
3 Credits Survey of the various aspects of game development including: game programming and scripting, design, modeling and rendering. Students will work on projects involving design and storyboarding, computer programming and scripting, as well as multimedia presentations and artwork. Aspects of the gaming industry will be covered to include human-computer interaction, mathematical and physics consideration, and the business of game production and distribution. Prerequisite: CGS-1000
-
3.00 Credits
3 Credits In this hands-on course the student will practice creating 2D and 3D graphics using game and simulation software. The student will perform polygonal as well as nurbs modeling to create programmable 3D objects able to be rendered for simulation software and computer games, projects include creating objects and performing subdivision modeling to include splitting and extruding surfaces. Also, students will practice various animation techniques using software rendering as well as programming code. Prerequisite: CAP 1023
-
3.00 Credits
3 Credits In this hands-on course the student will continue to create animations for computer games and simulation software. The student will perform projects that include using ray tracing rendering, animating motion along a path, programming animation, rendering scenes and apply lighting and shading. Other projects allow the student to apply inverse and forward kinematics to create movement along nurbs and splines, as well as applying dynamics with particles and emitters. Rendering objects for use in computer game engines will also be covered. Prerequisite: CAP 2023
-
1.00 Credits
1 Credit Focuses on advanced data file techniques. Students enrolled in a degree or college credit certificate program must complete all prerequisites. Prerequisite: CGS-1540 or permission of the instructor
-
1.00 Credits
1 Credit Focuses on using a computer to manage personal finances, with an emphasis on determining a budget, entering checkbook information, preparing a personal net worth statement and keeping a record of monthly expenses.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|