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Computer Science 60M: Scientific Computation with Matlab and Maple
1.25 Credits
University of California-Santa Cruz
Basic concepts from calculus visualized using Matlab and Maple; plotting data and functions, integration, differentiation, limits; solving systems of equation; linear regression; and example applications from science and engineering. Prerequisite(s): Mathematics 19B, or 20B, or by consent of instructor. Enrollment limited to 60. M. Warmuth
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Computer Science 60M - Scientific Computation with Matlab and Maple
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Computer Science 80B: Systems and Simulation
1.25 Credits
University of California-Santa Cruz
An introduction to systems analysis as an approach to understanding and solving complex problems. The use of simulation as an aid in this problem solving. Examples are taken from ecology, economics, physics, computer science, and other fields. Intended as a generally accessible undergraduate course in which students can develop and explore computer simulation models matched to their individual interests. (General Education Code(s): T2-Natural Sciences, Q.) R. Levinson
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Computer Science 80B - Systems and Simulation
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Computer Science 80C: Computer Arts and Graphics
1.25 Credits
University of California-Santa Cruz
Covers the design and use of various computer graphics programs for painting, drawing, computer-aided design, modeling, and animation. Students create graphical images using available software and design programs. Exposure to peripherals such as mice, laser printers, and possibly video and experimental peripherals. Use of SGI graphics workstations. Includes discussion of computer art and its development over time, and includes slides and videos of computer graphics. Not intended for computer science or computer engineering majors, who are advised to take course 160. (General Education Code(s): T2-Natural Sciences.) S. Lodha
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Computer Science 80C - Computer Arts and Graphics
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Computer Science 80G: Introduction to Unix
1.25 Credits
University of California-Santa Cruz
Introduction to computing, the Internet, and the World Wide Web through the language of the Unix operating system. Oriented to the beginner, the course presupposes no previous acquaintance with any particular sort of computer. It covers the basic concepts of text editing and formatting, writing Web pages in basic HTML, and promotes a rigorous understanding of Unix commands and shell scripts. Views communication with a computer as a matter of learning a few simple though powerful languages. (Also offered as Linguistics 80G. Students cannot receive credit for both courses.) (General Education Code(s): T2-Natural Sciences.) A. Van Gelder
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Computer Science 80G - Introduction to Unix
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Computer Science 80J: Technology Targeted at Social Issues
1.25 Credits
University of California-Santa Cruz
Introduces the idea that engineering can be a means for addressing social issues. Case studies and guest speakers. Issues might include: economic development, privacy, activism, safe drinking water, inexpensive shelters, sustainable energy, education, and waste disposal. (General Education Code(s): T7-Natural Sciences or Social Sciences.) S. Lodha, J. Davis
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Computer Science 80J - Technology Targeted at Social Issues
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Computer Science 80K: Foundations of Interactive Game Design.W
1.25 Credits
University of California-Santa Cruz
Surveys history, technology, narrative, ethics, and design of interactive computer games. Work in teams to develop novel game-design storyboards. Intended as a generally accessible undergraduate course in which students can explore the interplay of narrative, graphics, rule systems, and artificial intelligence in the creation of interactive games. Programming experience not required. Students cannot receive credit for this course and course 20. Enrollment limited to 150. (General Education Code(s): T2-Natural Sciences.) E. Whitehead, N. Wardrip-Fruin
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Computer Science 80K - Foundations of Interactive Game Design.W
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Computer Science 80S: From Software Innovation to Social Entrepreneurship
1.25 Credits
University of California-Santa Cruz
Emerging software innovations with emphasis on social software. Web 2.0 companies and services. Software that has social impact in a global context. Entrepreneurial plan including social, economic, and innovation value. Final group project on innovative software design and entrepre-neurship plan. (General Education Code(s): T7-Natural Sciences or Social Sciences, E.) S. Lodha
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Computer Science 80S - From Software Innovation to Social Entrepreneurship
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Computer Science 80V: Creating Virtual Worlds on the Web
1.25 Credits
University of California-Santa Cruz
Project-oriented course about creating and publishing interactive 3D content on the web. Focuses on the creation of static and dynamic objects, such as characters, terrain, accessories, and works of art. Also covers inclusion of animation and sound effects with these objects. The objects created can be used in a stand-alone setting (e.g., a 3D document) or incorporated into existing virtual worlds (e.g., as part of a level design in a computer game or assets in massively multiplayer online games). Uses 3D authoring tools (pending availability of resources) like VRML, Second Life, Alice, and/or Acrobat 3D. (Formerly VRML 3D Worlds on the Web.) ( General Education Code(s): T2-Natural Sciences.) A. Pang
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Computer Science 80V - Creating Virtual Worlds on the Web
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Computer Science 94: Group Tutorial
1.25 Credits
University of California-Santa Cruz
Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Computer Science 94 - Group Tutorial
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Computer Science 94F: Group Tutorial
2.00 Credits
University of California-Santa Cruz
Provides a means for a small group of students to study a particular topic in consultation with a faculty sponsor. Students submit petition to sponsoring agency. May be repeated for credit. The Staff
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Computer Science 94F - Group Tutorial
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