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Course Criteria
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3.00 Credits
This course provides the student with practical, supervised work experience in the various fields of environmental technology. Through on-the-job experience, students can acquire the practical expertise and knowledge needed to pursue a career in this field. Students are supervised by a faculty member, and job placement assistance is available through the Co-Op Office. Lecture [1.00], Cooperative [12.00].
Prerequisite:
Prerequisite[s]: WRT-101, CHM-100, BIO-101, TEC-180.
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4.00 Credits
This course provides the student with practical, supervised work experience in the various fields of environmental technology. Through on-the-job experience, students can acquire the practical expertise and knowledge needed to pursue a career in this field. Students are supervised by a faculty member, and job placement assistance is available through the Co-Op Office. Lecture [1.00], Cooperative [16.00].
Prerequisite:
Prerequisite[s]: WRT-101, CHM-100, BIO-101, TEC-180. FIRE SCIENCE
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3.00 Credits
This course is an introduction to the field of fire science, and such will provide an overview of fire protection, fire prevention, fire suppression and the scientific nature of fire. Students will learn the principles relevant to hazard control, structural design, fire detection, extinguishment, and limitation of loss. Lecture [3.00].
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3.00 Credits
This course is an introduction to the study of the basic principles of fire prevention and inspection. Students will learn to utilize the tools necessary to perform inspections, properly make citations, and oversee corrective action. Emphasis of the course is to develop competency in basic fire code enforcement through proficient use of the New Jersey Uniform Fire Code and referenced standards. Lecture [3.00].
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3.00 Credits
This course covers the basic principles of building codes and standards. The focus of the course is the nexus between building construction and design, and contemporary problems faced by fire organizations. Lecture [3.00].
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3.00 Credits
This course provides an in-depth analysis of the principles of fire control through utilization of personnel, equipment, and extinguishing agents on the fire ground. Emphasis is on pre-fire planning, fire ground problem solving, and decision-making in support of tactical deployment and strategic use of available resources. Lecture [3.00].
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3.00 Credits
This course is an introduction to organization and management of fire departments. The course will cover basic managerial concepts and principles of organizational structure, management, and supervisory techniques utilized in the fire service. The focus of the course will be on the company officer. Lecture [3.00]. GAMING
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3.00 Credits
This course introduces the student to the fundamentals of game architecture and design through critique of game play, interactive assignments, and culminating with the creation of an original game design document. Game design concepts include storytelling and narrative, game worlds and settings, game play, character development, audio, game art, level design and the user interface. Also covered are video game history, status of the game development industry and associated careers and the game development process. Lecture [3.00].
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3.00 Credits
This course introduces the student to fundamental game programming concepts including managing data, control structures, input/output, and functions. Game production topics include animation, sound effects, sprite movement, collisions, player control, user interface controls, and splash screens. Students will plan, design and test game elements that implement these concepts. Lecture [2.00], Laboratory [2.00]. Corequisite[s]: CIS-165, INF-145, INF-153, INF-152.
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3.00 Credits
This course allows students to continue to develop their game programming knowledge and skills by planning, designing, implementing and testing complete games. Student knowledge of 2D scripting languages will be expanded to include high score storage techniques, timers, physics, player inputs and additional GUI controls and components. Topics for a 2D game engine include tile maps, more particle effects, camera management, inventory management, game state, and artificial intelligence. Lecture [2.00], Laboratory [2.00].
Prerequisite:
Prerequisite[s]: GAM-111.
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