Course Criteria

Add courses to your favorites to save, share, and find your best transfer school.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) This course provides an introduction to the basic application skills and concepts of non-linear editing. Students learn the basic properties of audio, video and still assets, and practice importing, logging, and basic insert assembly editing. They also develop a sensitivity to the unique aesthetic and usability criteria of digital video in application environments. Software instruction is in Adobe Premiere, Sonic Foundry Sound Forge and Acid Pro.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100/COM 103) Provides a hands-on introduction to the basics of 3- D graphics in still and animated formats. Students produce basic 3D elements and apply aesthetic and usability criteria to their placement in digital and print media applications. Covers technological constraints of 3D applications; appropriate uses of still and motion 3D elements to enhance message delivery; and the management of digital assets for optimal delivery of media. Software instruction is in 3-D Studio Max.
  • 4.50 Credits

    (Prerequisites: MUL 200 level requirements or equivalents) An integration of digital communication tools and techniques used in today's workplace. Through intensive project practice, students learn how to create multimedia products for various business, education, and entertainment purposes. Software instruction includes Macromedia and Adobe authoring tools, and creative applications.
  • 4.50 Credits

    (Prerequisites: MUL 200 level requirements or equivalent) Hands-on application of principles and techniques of graphic design for print and digital media. Covers advanced concepts in digital production; resolution and size considerations; vector vs. raster formats; color theory and layout principles, typography, file formats, output, and management. Software instruction is in Adobe Photoshop.
  • 4.50 Credits

    (Prerequisites: ENG 100/101; COM 100 or COM 103) An overview of video gaming and its applications: the current soft- and hardware tools used to build and deliver video games; the history and evolution of the field; and its social and ethical implications. Students learn the fundamentals of how a video game is created from its inception to release and become familiar with the roles of programmers, designers, artists, and writers in developing the product. Includes an overview of the basics of mathematics and physics used in video game development, as well as the computer languages appropriate for the various game genres: action, role-playing, adventure, simulation, etc.
  • 4.50 Credits

    (Prerequisites: MUL 200 level requirements or equivalents) An in-depth review of video game development, with emphasis on game design theory and practice. Students learn fundamental principles and strategies of game design to transform a story or game vision into a virtual environment prototype that integrates player activity, interface, and graphics. They become familiar with basic algorithms that control interactivity and representation, and learn about the various tools available to designers, such as prototyping software and game engines. Software instruction is in Anark and Genesis3D.
  • 4.50 Credits

    (Prerequisite: All general core courses) A survey course in the fundamental principles and strategies of video game production. Students assume the role of producer, as they learn game assembly, project management and tracking. The course introduces the challenges posed by the everchanging technologies used to make and deliver video games, and students become familiar with the many different game engines available to developers. Software instruction is in Anark, Genesis3D, MS Project, and Concurrent Version System/Revision Control System (CVS/RCS).
  • 4.50 Credits

    (Prerequisite: MUL 315) This laboratory course provides students with an opportunity to use tools and methods of video game production. While not intended to be an extensive and comprehensive course on the game production process, the lab introduces the student to the basic tools while providing hands-on experience on how they are used to produce the final product. This will include teaching the student the fundamental parts of a video game engine and providing examples of how the professional community makes modifications to these engines to achieve specific objectives. The student will also use tracking software during game production. Software instruction is in Anark, Genesis3D, MS Project, and Concurrent Version System/Revision Control System (CVS/RCS).
  • 4.50 Credits

    (Prerequisite: All general core courses and PSY 100) An overview of the psychological aspects of game playing, with particular emphasis on video gaming. The course presents the historical foundations of research into human play activity, as well as current research into video gaming and its impact on individuals and society. Students learn about the interaction between people and video games in terms of individual sensory response, personality, and social behavior. Covers human-computer interaction issues specific to video gaming, such as cognitive processing, reaction time, idiosyncratic navigation, and nontraditional interface design. Topics include motivation, addiction, fantasy escapism, conflict, aggression, reward, player prestige, and alienation.
  • 4.50 Credits

    (Prerequisites: ENG 100/101 and COM 100) An introduction to layout design for print and Web publishing that covers typography, layout theory, prepress production methods and project management. Emphasizes practical development techniques to produce digital visual images efficiently. Software instruction is in Adobe Illustrator.
To find college, community college and university courses by keyword, enter some or all of the following, then select the Search button.
(Type the name of a College, University, Exam, or Corporation)
(For example: Accounting, Psychology)
(For example: ACCT 101, where Course Prefix is ACCT, and Course Number is 101)
(For example: Introduction To Accounting)
(For example: Sine waves, Hemingway, or Impressionism)
Distance:
of
(For example: Find all institutions within 5 miles of the selected Zip Code)
Privacy Statement   |   Terms of Use   |   Institutional Membership Information   |   About AcademyOne   
Copyright 2006 - 2024 AcademyOne, Inc.