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  • 3.00 Credits

    3 credits 2 lecture/2 studio (GRPH-101) (74-151) Introduction to basic design principles and their application on a twodimensional surface. Investigation of the basic elements of design (line, shape, value, texture, space) and their organization through the principles of design (balance, unity, emphasis, repetition, rhythm, etc.) into effective design statements. Assignments progress from manipulation of geometric shapes to complex problems of image representation in the discovery of how design principles apply to the fields of art and design. Primary media are markers and cut paper.
  • 3.00 Credits

    3 credits 2 lecture/2 studio (GRPH-111) (74-260) An introduction to the computer as a graphic design and artist's tool. Using Macintosh OS, students learn basic use and application of postscript illustration (Adobe Illustrator), computer paint/image process (Adobe Photoshop), and scanning software programs to the art and design process. Emphasis is on hands on use of the computer, and how the computer can aid the artist and designer's problem solving process through interactive visual alternatives. Lecture topics include the evolution of computer graphics, an overview of the range of computer graphics systems and their various capabilities, hardware components, software programs, high resolution output, and application of computer graphics to the fields of art and design. Knowledge of Windows or Macintosh OS is required.
  • 3.00 Credits

    3 credits 2 lecture/2 studio (GRPH-150) Exploration and application of typography in graphic design. Students will learn electronic page-layout software (Adobe InDesign) in an in-depth study of the creative and pragmatic applications of typography, and will explore the interdependent relationship between type and image in visual communications. Prerequisites: C- or better in Design Principles, Introduction to Computer Graphics, AND Visual Communications.
  • 3.00 Credits

    3 credits 2 lecture/2 studio (GRPH-213) (74-213) Advanced exploration of the tools and techniques available to the graphic designer in the Postscript drawing environment using Adobe Illustrator. This course takes students beyond the basics covered in Introduction to Computer Graphics, and explores advanced image creation and manipulation tools, special effects, graphic illustration techniques, and advanced typographic functions in applying the computer graphics medium to problems in graphic design. Prerequisites: C- or better in Design Principles, Visual Communications, AND Introduction to Computer Graphics.
  • 3.00 Credits

    3 credits 2 lecture/2 studio (GRPH-214) (74-214) An introduction to web page design using the Macromedia Dreamweaver and Adobe ImageReady. Students will learn to design and structure information for clarity and impact by combining text, image, color, and interactivity. The course will explore image optimization and web page design from script through storyboard, to design and production. Prerequisites: C- or better in Design Principles, Introduction to Computer Graphics, AND Visual Communications, OR permission of Program Coordinator.
  • 3.00 Credits

    3 credits 2 lecture/2 studio (ART-222) An advanced approach to the creation of visual information on the computer, featuring creative imaging and image construction. Topics include three-dimensional modeling and environment building; integration with multiple programs; formatting for output; and file management and storage. Selected programs used in the industry will be applied to contextual aesthetic problems. Prerequisite: C- or better in Electronic Painting and Drawing OR permission of Department Chair.
  • 3.00 Credits

    3 credits 2 lecture/2 studio (ART-225) An advanced 3-D modeling course that builds upon skills learned in 3-D Computer Modeling. This course reaches deeper into the 3-D environment with more focus on detailed structures, textures, lighting and the beginning of animation. Students will learn how to control and render complex three dimensional files and create entire scenes for mini-productions. Animation techniques, processes and hardware requirements are introduced to the potential animator. Prerequisite: C- or better in 3-D Computer Modeling.
  • 3.00 Credits

    3 credits 2 lecture/2 studio Students will prepare a portfolio and résumé that demonstrates previouslyacquired art, design, production, and software skills for use in transfer application and employment search. Topics covered include: self assessment, portfolio design and creation, résumé design, taking slides and digitalimages, digital image conversion, job search, and transfer to other college curriculums. Prerequisites: C- or better in Typography and Design I, OR permission of Program Coordinator.
  • 3.00 Credits

    3 credits (HIS-101) (93-101) Surveys the cultures that contributed to the development of the West as a distinctive part of the world. It examines the major ideas, people, events, and institutions that shaped the Western world from the rise of Mesopotamia to the Protestant Reformation. Prerequisites: C- or better in Academic Reading AND Writing: Introduction to Composition, OR C- or better in Introduction to College Reading and Writing, OR C- or better in Integrated Reading and Writing II; or placement into Composition.
  • 3.00 Credits

    3 credits (HIS-102) (93-102) Surveys the development of Western civilization from the sixteenth century to the present. It examines the major ideas, people, events, and institutions that have shaped the modern Western world. Prerequisites: C- or better in Academic Reading AND Writing: Introduction to Composition, OR C- or better in Introduction to College Reading and Writing, OR C- or better in Integrated Reading and Writing II; OR placement into Composition.
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