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Course Criteria
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3.00 Credits
Prerequisite(s): DIG 3525 and a minimum grade of "B" (3.0) or better in DIG 2000. Management and execution of large digital media projects, using structured methods and tools learned in Digital Media Production I. Fall,Spring.
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3.00 Credits
Prerequisite(s): DIG 3134C and DIG 3716C. The applications of server-side internet programing languages and media theory to e-commerce, internet security, and online portals. Fall,Spring.
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3.00 Credits
Prerequisite(s): DIG 4359C, successful portfolio review, or Consent of the Instructor. Application of techniques to continue building artificial environments and effects, addressing lighting, continuity, movement, theme and mood to help express a narrative for digital production. Fall.
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3.00 Credits
Prerequisite(s): DIG 3525. Media business practices for working with interactive web sites and other media interfaces. Covers skills related to e-commerce and other forms of dynamic media. Fall,Spring.
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3.00 Credits
Prerequisite(s): DIG 3134C or Consent of the Instructor. Advanced programming techniques for a variety of web-based applications using ActionScript, including dynamic and input text, variables, physics, artificial intelligence, collision detection, user interaction, and animation. Spring.
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3.00 Credits
Prerequisite(s): DIG 3525 or Consent of the Instructor. Ways to apply diverse skills of film making to digital media, non-linear story telling, virtual reality, video games and nontraditional education and military simulation. Fall,Spring.
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3.00 Credits
Prerequisite(s): DIG 3024 and DIG 3525. Principles and theories of video game design, including software, content, interaction, and game play design. Project based. Fall,Spring.
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3.00 Credits
Prerequisite(s): A minimum grade of "B" (3.0) in DIG 4713 and a satisfactory portfolio review. Principles and theories of video game production, including project planning, scripting, 3D modeling and texturing, level design, and audio. Project based. Fall,Spring.
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3.00 Credits
Prerequisite(s): DIG 2500C, a minimum grade of "B" (3.0) in DIG 4713, and a satisfactory portfolio review. Students will learn to design and implement casual video games using professional tools and iterative design techniques. Fall,Spring.
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3.00 Credits
Prerequisite(s): DIG 4715C, FIL 3720C, a minimum grade of "B" (3.0) in DIG 4713, and a satisfactory portfolio review. Students will learn to design and implement video games using professional tools and iterative design techniques. May be used in the degree program a maximum of 4 times. Fall,Spring.
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