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Course Criteria
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4.00 Credits
Project-based, hands-on course focuses on developing front-end architectures for websites. Students follow a systematic, user-centered design model to develop an e-commerce website for a small business. Particular emphasis is on using appropriate standards-based technologies to separate and implement content, structure, presentation, and behavior of Web elements. Students get an introduction to XHTML markup, CSS styling (Cascading Style Sheets), ECMA scripting, Flash, and streaming video technologies. Prerequisites: AUCT 150 and CS 110, or permission of department. Laboratory fee.
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4.00 Credits
This course is designed to present the concepts and practices for developing dynamic Internet-based content that address the specified needs and goals typically found in modern organizations. Students will learn how to create and optimize dynamic bandwidthsensitive documents using current software and industry-accepted development techniques. Special focus will be placed on ECMA-262 and W3C standards for the creation of documents for dynamic applications. Students will learn concepts for employing vector graphics, coordinated movement, dynamic text fields for input and output, the role of the HCI (human computer interface) in writing dynamic documents, the constructs of interactive design and usability, and external file handling using the ECMAScript language most appropriate for implementing dynamic content. All of the technical developments in this course will be taught in tandem with the strategies and concepts for developing appropriate communication (e.g., concepts in human interaction, listening skills, and best practices for social-context development, etc.) with the audience who will be using the documents. Prerequisites: CS 111 and MWD 110, or permission of department. Laboratory fee.
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3.00 Credits
This lectureand project-based course focuses on the theoretical and practical approaches to good game design. Students study art and design principles for developing engaging games, including game play, game balance, storytelling and narrative, character development, software engineering, animation, graphic design, music and sound effects, and game aesthetics. Students analyze many types of games and design many games of their own, using these principles. The principles learned in this class apply to the casual game genre that includes platform games, scrolling games, tile-based games, card games, puzzle games, and shoot-'em-up games (shmups). Throughout the course there is an emphasis on the importance of play testing and revision, including documenting design. Prerequisite: MWD 110 or permission of instructor. Laboratory fee.
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3.00 Credits
Like IT itself, laws affecting IT professionals are constantly changing. This course introduces students to current legal and ethical issues facing (1) programmers and their managers, (2) IT organizations, (3) IT consultants, and (4) Internet entrepreneurs and retailers (e-tailers). In addition, the course addresses the legal issues resulting from groundbreaking technological development, e.g., Napster, profiling, and data mining. The course provides a practical, hands-on overview of U.S. laws and regulations specifically affecting how IT professionals can and should conduct their professional activities, the major legal and ethical issues IT profession als face daily, and the steps IT professionals must take to safeguard their legal rights in the IT marketplace. The course emphasizes practical applications of textbook knowledge to realworld legal and ethical situations likely to confront both the new IT professional and Internet users, including the licensing and use of software and other intellectual property, key business considerations for IT consultants, starting and obtaining venture financing for IT start-up companies, consumer rights on the Internet, privacy and data collection, and the emerging impact of cybercrime on the IT profession. Prerequisites: Sophomore standing, MWD 110, and CS 175; or permission of department. Laboratory fee.
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3.00 Credits
Computer and Network System Administration is an increasingly complex and essential field. As the reliance of industry and government on computer systems increases so does the number and importance of System Administrators. This course will provide a practical problem-solving approach to the field of UNIX/LINUX and Windows 2000 Computer and Network System Administration. Upon completion of this course, students will be capable of configuring, administering and supporting users on a UNIX/LINUX and Windows 2000 multi-user networked computer system. Prerequisite: MWD 110, CS 114, or CS 175; or permission of department. Laboratory fee.
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3.00 Credits
This course provides students who are interested in software and Internet design with the tools, methods, and techniques necessary to design, test, and validate software and websites from a user-centered perspective so that they are highly usable: effective, easy to learn, and easy to use. Prerequisites: Sophomore standing and MWD 110, or permission of department. Laboratory fee.
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1.00 - 4.00 Credits
These courses address emerging multimedia Web technologies and concepts. Topics under these course headings vary based on faculty interests and expertise and the current developments in the field of interactive information technology. Possible topics include, but are not limited to, e-commerce, e-intelligence, XML, data visualization, wireless networking, Java servlets, Applet Server Protocol (ASP). Prerequisite: WD 110 or permission of instructor. Laboratory fee.
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1.00 - 3.00 Credits
These courses are intended for students in the Cooperative Education installations, where they can apply the skills and concepts they have mastered in the classroom setting. The courses carry from 1 to 3 credits. The actual credit awarded is decided by the faculty coordinator and is based on the level of the student's involvement. Cooperative Education courses may not substitute for MWD2 course requirements in the major. All courses are taken as Pass/NoPass. Prerequisites: Junior or senior standing and a 2.5 GPA in the major.
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4.00 Credits
Using a variety of interactive multimedia authoring systems, students develop technically sophisticated interactive media projects. Operating in cross-specialization teams, students employ a broad repertoire of authoring and production skills. Topics include advanced networking, hypertext, scripting, navigation, and human interface issues. Prerequisites:
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1.00 - 3.00 Credits
Individualized study of advanced Multimedia Web Design and Development topics under the direction of a faculty member. Prerequisites: Advanced standing and approval of the department and the faculty member. Laboratory fee.
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