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Course Criteria
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3.00 Credits
Prerequisites: Mathematics 252 and 254. Translating mathematical problem descriptions to computer programs. Introduction to Unix system.
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3.00 Credits
Prerequisites: Mathematics 150 and 254. Mathematical techniques used for image processing and analysis. Emphasis on variational techniques which lead to PDE based image processing algorithms, most are known as diffusion filters, and interface propagation techniques for which emphasis will be implicit representation (level-set methods). Representation and properties of curves and surfaces, statistical (PCA/ICA), and multi-resolution image analysis techniques.
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3.00 Credits
Two lectures and three hours of laboratory. Prerequisites: Mathematics 150. Computer organization and operation. Binary representation of information. Fundamentals of computer programming using a C family language: data types, selection and iteration structures, functions, arrays, pointers, scope and duration of variables. Systematic design and development of computer programs.
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3.00 Credits
Prerequisites: Computer Engineering 160 and Mathematics 245. Data structures using object-oriented programming. Disciplined approach to design, coding, and testing using OOP, teach use and implementation of data abstractions using data structures. Arrays, linked lists, stacks, queues, trees. Sorting, searching, recursive algorithms.
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3.00 Credits
Prerequisites: Mathematics 151. Modelling, analysis and design of digital systems, primarily at the Logic Design level. Combinational and sequential networks. Not open to students with credit in Electrical Engineering 370.
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3.00 Credits
Prerequisites: Computer Engineering 160 and 270. Organization and operation of computer hardware and software. Operating system shell and services. Program design and development. Input-output programming. Multi-module and mixed-language programming. Assembler and C language.
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3.00 Credits
Prerequisites: Computer Engineering 260 and 271. Graphical user interface programming: Dialog boxes, menus, toolbars, status bars, fonts, icons, bitmaps. Event-driven programming, processes, event message processing, timers, on-idle processing, multithreaded programming. C++ windows class libraries: Integrated development environments, application framework, document view architecture. Visual programming.
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3.00 Credits
Two lectures and three hours of laboratory. Prerequisites: Computer Engineering 271. Embedded system architecture; IO programming using parallel ports, serial ports, timers, and D/A and A/D converters; interrupts and real-time programming; program development and debugging tools; C language and assembler.
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3.00 Credits
Prerequisites: Computer Engineering 260 and 361. Software design and engineering using object-oriented concepts. Object-oriented software development, classes, inheritance, design by abstraction, design patterns, object-oriented application framework, and introduction to concurrent and distributed computing. Application through design case study.
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3.00 Credits
Prerequisites: Computer Engineering 270. Design of digital electronic systems using commercially available high-speed digital devices and circuits.
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