Course Criteria

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  • 2.00 Credits

    (Formerly Film/Television 87X and 87Y respectively.) Credit course - Does not apply to De Anza Associate degree. Advisory: English Writing 1A or English as a Second Language 5. One hour lecture for each unit of credit. (Any combination of Film/Television 77X and 77Y may be taken up to six times, not to exceed 18 units, as long as the topics/projects are different each time.) Pass-No Pass (P-NP) course. Concentrated investigation of an influential animated film director, studio, genre, movement, national cinema, historical period or applied technique. The topic studied is different for each section of this course (e.g. Aardman and the U.K., Disney, the Canadian Film Board, Bay Area Animation, the Animated Documentary or visiting animators).
  • 3.00 Credits

    Two hours lecture; two hours lecture-laboratory. (Any combination of Film Television 79G and 79H may be taken up to six times, not to exceed 18 units, as long as the topics/projects are different each time.) Intensive workshop in a specialized area of drawn or puppet animation production (e.g. writing, storyboard, layout, fabrication, lighting, motion design, soundtrack construction, etc.) with an instructor with full-time experience on feature films or national television commercials at a major Bay Area animation studio (Industrial Light & Magic, Wild Brain, Twitching Image/Skellington, Phil Tippett Studios, etc.) Repeatable as instructors, topics and/or student productions vary.
  • 4.00 Credits

    Three hours lecture; three hours laboratory. (Any combination of Film Television 79G and 79H may be taken up to six times, not to exceed 18 units, as long as the topics/projects are different each time.) Intensive workshop in a specialized area of computer animation production (e.g. character/prop modeling, texturing, lighting, skeletal articulation; animation, special visual effects or compositing techniques) with an instructor with full-time experience on feature films or national television commercials at a major Bay Area animation studio (Industrial Light & Magic, Pixar, PDI/Dreamworks, Wild Brain, Phil Tippett, Electronic Arts, etc.) Repeatable as instructors, software and/or student productions vary.
  • 2.00 Credits

    Prerequisite: Demonstrated skill; consent of instructor. Four hours lecture-laboratory. (Film/Television 80G may be taken up to six times, as long as the topics/projects are different each time.) Advanced individual and group creative projects in animation production or animation history.
  • 1.00 Credits

    Prerequisite: Culminating film project at point of completion. Three hours laboratory. A course designed to record the completion of a student's certificate/degree film. Students enroll in this course only in the quarter in which the film will be completed.
  • 1.00 - 2.00 Credits

    Seminar in Animation Production Topics
  • 1.00 Credits

    No course description available.
  • 2.00 Credits

    No course description available.
  • 3.00 Credits

    Two hours lecture-laboratory for each unit of credit. (Any combination of Film/Television 81, 81X, 81Y, and 81Z may be taken six times, not to exceed 18 units, as long as the topics/projects are different each time.) Intensive workshop in a specialized area of animation production (e.g. puppet animation, gesture drawing, special visual effects, the role of the producer, advanced computer techniques).
  • 3.00 Credits

    Prerequisite: Film/Television 66A or 69 (either may be taken concurrently). Two hours lecture, three hours laboratory. (Film/Television 83A may be repeated only if the Animation program switches to a different software. No combination of Film/Television 83A and 83B may be taken more than four times or exceed 16 units.) Utilization of the computer in the creation of two-dimensional animation with application to educational CD-ROMs, video games, television or the Internet. Strengths and limitations compared to traditional animation techniques. Concentration on methods of creating sequences of character movement in the drawn image, timing soundtracks for synchronization, constructing storyboard reels, and adding color and texture to artwork.
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