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Course Criteria
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4.00 Credits
Prerequisite: Film/Television 60A. Advisory: English Writing 1A or English as a Second Language 5. Four hours lecture, one additional hour to be arranged. Scriptwriting for business and institutional film and video; structure, format, and elements of programs for information, training, marketing, and corporate communication.
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4.00 Credits
Advisory: English Writing 211 and Reading 211 (or Language Arts 211), or English as a Second Language 272 and 273; Mathematics 212 or equivalent. Three hours lecture, three hours laboratory. Introduction to the basic principles of studio and location lighting for film, television, animated, and composited production. Focus on evaluation of the aesthetic styles and techniques of media lighting in professional production. An analysis and application of basic electricity, lighting instruments, dimming equipment, light color, media, and gaffer equipment. Practical experience in film and television productions.
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4.00 Credits
Advisory: English Writing 211 and Reading 211 (or Language Arts 211), or English as a Second Language 272 and 273; Mathematics 212 or equivalent. Three hours lecture, three hours laboratory. Study of the art and techniques of radio, television, film and media audio recording. Emphasis on preproduction and production in studio and on location. Examines the aesthetics of design and sound mixing, the technologies of analog and digital audio, and manipulation of sound in the aural and recorded environment. Practical experience in media production.
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4.00 Credits
Prerequisite: Film/Television 60B or 60C. Advisory: English Writing 1A or English as a Second Language 5. Four hours lecture. Fictional screenwriting geared toward the planning, outlining and structuring of an original three-act feature-length fiction screenplay and the writing of the first-act.
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4.00 Credits
Prerequisite: Film/Television 64A. Advisory: English Writing 1A or English as a Second Language 5. Four hours lecture. An intensive seminar in writing feature-length fiction screenplays; Practice in the development and completion of a three-act narrative script focusing on plot, character development, arcs, turning points and journeys.
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4.00 Credits
Prerequisite: Film/Television 64B. Advisory: English Writing 1A or English as a Second Language 5. Four hours lecture. An intensive workshop in the re-writing of feature-length fiction screenplays; strengthening the plot, character development, arcs, turning points and journeys; preparing the material for submission to the marketplace; pitching and strategies in breaking into the entertainment industry will be discussed.
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4.00 Credits
Advisory: English Writing 211 and Reading 211 (or Language Arts 211), or English as a Second Language 272 and 273. Four hours lecture. Current creative, technical, economic, and employment conditions in film and video as seen by working professionals.
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3.00 Credits
(Formerly Film/Television 66.) Two hours lecture, two hours lecture-laboratory. An exploration of the techniques of three-dimensional stop-motion and non-cel animation, as applied to a variety of art media (puppet, clay, pixillation, shadow puppets and other under-camera art media). Principles of movement and timing, lighting and cinematography, and multiplane dimensionality, with application to both computer and traditional drawn animation.
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3.00 Credits
Prerequisite: Film/Television 69 (may be taken concurrently). Two hours lecture, three hours laboratory. Life drawing workshop, designed specifically for animators for study of staging, posing, movement, drapery and character design. Exercises include quick gesture drawings, silhouette form composition, constructive drawings techniques, multiplepose memory sketches and analysis of action to determine key and breakdown drawings. Emphasis on rendering anatomical details of heads and hands and on keeping character volume consistent when drawn from a variety of angles.
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3.00 Credits
Prerequisite: Film/Television 69 (may be taken concurrently). Two hours lecture, three hours laboratory. Drawing workshop, designed specifically for animators and focusing on animals, birds, insects and objects as anthropomorphic characters. Exercises include quick gesture drawings, silhouette form composition, constructive drawing technique and fast-pose memory sketches from live models and reference film. Design and construction of model sheets for both realistic and stylized characters. Analysis of comparative anatomy and locomotion.
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