Course Criteria

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  • 1.00 Credits

    No course description available.
  • 2.00 Credits

    No course description available.
  • 3.00 Credits

    Two hours lecture-laboratory for each unit of credit. (Any combination of Film/Television 81, 81X, 81Y, and 81Z may be taken six times, not to exceed 18 units, as long as the topics/projects are different each time.) Intensive workshop in a specialized area of animation production (e.g. puppet animation, gesture drawing, special visual effects, the role of the producer, advanced computer techniques).
  • 3.00 Credits

    Prerequisite: Film/Television 66A or 69 (either may be taken concurrently). Two hours lecture, three hours laboratory. (Film/Television 83A may be repeated only if the Animation program switches to a different software. No combination of Film/Television 83A and 83B may be taken more than four times or exceed 16 units.) Utilization of the computer in the creation of two-dimensional animation with application to educational CD-ROMs, video games, television or the Internet. Strengths and limitations compared to traditional animation techniques. Concentration on methods of creating sequences of character movement in the drawn image, timing soundtracks for synchronization, constructing storyboard reels, and adding color and texture to artwork.
  • 4.00 Credits

    Prerequisite: Film/Television 83A. Three hours lecture, three hours laboratory. (Film/Television 83B may be repeated only if the Animation program switches to a different software. No combination of Film/Television 83A and 83B may be taken more than four times or exceed 16 units.) Deployment of computer software in the production of professional narrative drawn animation, such as feature films or television series. Emphasis on digitizing and layering imagery, designing simple and complex movements of the virtual camera, and employing digital coloring techniques in lieu of traditional cel inking and painting.
  • 4.00 Credits

    Prerequisite: Film/Television 83A. Three hours lecture, three hours laboratory. (Any combination of Film/Television 84A, 84B, and 84C may be taken up to six times, not to exceed 18 units, for the family of courses as long as the Animation program switches to a different software.) Orientation to the concepts and production process of three-dimensional (3D) computer animation. Introduction to the software interface, to basic design and construction of computer models, and to fundamentals of texturing, lighting and rendering, culminating in the creation of 3D cinematic stills.
  • 4.00 Credits

    Prerequisite: Film/Television 84A. Three hours lecture, three hours laboratory. (Any combination of Film/Television 84A, 84B, and 84C may be taken up to six times, not to exceed 18 units, for the family of courses as long as the Animation program switches to a different software.) Application of the classic principles of traditional animation regarding movement and timing to computer animation. Digital motion design in a professional software program via techniques such as keyframing, motion path animation and shape blending. Fundamentals of rigging models for expressive movement, including introduction to forward and inverse kinematics. Principles of simulated cinematography and visual aesthetics.
  • 4.00 Credits

    Prerequisite: Film/Television 84B. Three hours lecture, three hours laboratory. (Any combination of Film/Television 84A, 84B, and 84C may be taken up to six times, not to exceed 18 units, for the family of courses as long as the Animation program switches to a different software.) Utilization of sophisticated professional computer programs to produce individual or collaborative animated projects with increasingly complex character models, animated movements, lighting schemes and visual effects. Exploration of advanced computer animation procedures, such as particle systems, or digital compositing, including the use of complementary software.
  • 3.00 Credits

    Prerequisite: Arts 55B. (Also listed as Arts 85. Student may enroll in either department, but not both, for credit.) Six hours lecture-laboratory. The analysis and interpretation of the arts and design involved in the production of "on-the-air" graphic design. The creative integration of "type" and "image?otion is stressed through the use of directed laboratory exercises. Software used includes Adobe Photoshop, Adobe Premier, Macromedia FreeHand, Macromedia Director, Macromedia Flash.
  • 1.00 - 2.00 Credits

    One and one-half hours lecture-laboratory. (May be taken up to six times for credit as long as the topics are different each time.) The investigation of techniques and procedures utilized by a guest artist for the production and development of their work. Concepts, theory, and practice pertaining to the specific topic as predetermined by the guest artist or industry professional.
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