Course Criteria

Add courses to your favorites to save, share, and find your best transfer school.
  • 4.00 Credits

    Advisory: English Writing 211 and Reading 211 (or Language Arts 211), or English as a Second Language 272 and 273. Four hours lecture. Current creative, technical, economic, and employment conditions in film and video as seen by working professionals.
  • 3.00 Credits

    (Formerly Film/Television 66.) Two hours lecture, two hours lecture-laboratory. An exploration of the techniques of three-dimensional stop-motion and non-cel animation, as applied to a variety of art media (puppet, clay, pixillation, shadow puppets and other under-camera art media). Principles of movement and timing, lighting and cinematography, and multiplane dimensionality, with application to both computer and traditional drawn animation.
  • 3.00 Credits

    Prerequisite: Film/Television 69 (may be taken concurrently). Two hours lecture, three hours laboratory. Life drawing workshop, designed specifically for animators for study of staging, posing, movement, drapery and character design. Exercises include quick gesture drawings, silhouette form composition, constructive drawings techniques, multiplepose memory sketches and analysis of action to determine key and breakdown drawings. Emphasis on rendering anatomical details of heads and hands and on keeping character volume consistent when drawn from a variety of angles.
  • 3.00 Credits

    Prerequisite: Film/Television 69 (may be taken concurrently). Two hours lecture, three hours laboratory. Drawing workshop, designed specifically for animators and focusing on animals, birds, insects and objects as anthropomorphic characters. Exercises include quick gesture drawings, silhouette form composition, constructive drawing technique and fast-pose memory sketches from live models and reference film. Design and construction of model sheets for both realistic and stylized characters. Analysis of comparative anatomy and locomotion.
  • 3.00 Credits

    Prerequisite: Film/Television 70H. Two hours lecture, three hours laboratory. Drawing and art direction workshop for animators, concentrating on expanding storyboards into full layouts. Development of visual style for an animated film production. Design of props and backgrounds, utilizing one-point, two-point and three-point perspective, and including simulation of elaborate camera movements. Drawn representation of telephoto or wide-angle lens perspective and depth of field.
  • 3.00 Credits

    Two hours lecture, two hours lecture-laboratory. Principles of soundtrack design to accompany the unique properties of the animated image. Aesthetics and techniques of film music. Recording, editing and mixing of voice, music and sound effects using location, studio and library sources. Methods of lip-synched character dialogue, musical synchronization to animation, and sound effects ambiences.
  • 3.00 Credits

    Two hours lecture, two hours lecture-laboratory. Investigation of the fundamental principles of movement and timing when animating characters or objects, progressing from simple to complex motion. Experience in creating character weight, power and emotion; portraying the forces of nature in "effects" animation and manipulating the quality of the line and the image. Closeanalysis of the animation technique in exemplary professional films.
  • 4.00 Credits

    Advisory: Film/Television 66 and/or 69; English Writing 1A or English as a Second Language 5. Fours hours lecture. Conceptual development and scriptwriting for animated film. Contrast of the role of the treatment and the script in animation to that in live-action production. Comparison of screenplay formats for television, feature films and short forms. Examination of structure and characterization in dramatic narrative. Investigation of methodology and structure in nonfiction forms of animation.
  • 3.00 Credits

    (Formerly Film/Television 70.) Advisory: Film/Television 66 and/or 69. Two hours lecture, two hours lecture-laboratory. (May be taken two times for credit.) Methods of planning and designing animated films using the storyboard technique. Focus on translating concepts into visuals, selecting camera angles and choosing editing style. Exploration of animation's unique cinematic vocabulary and its potential for personal expression, social advocacy and/or literary adaptation.
  • 3.00 Credits

    Prerequisite: Film/Television 66A, 69, 84A or consent of instructor. Two hours lecture, two hours lecture-laboratory. (Film/Television 71 may be taken up to six times, not to exceed 18 units, as course content is different each time it is offered.) Practice in refinement of animation motion design and timing. Development of initial concept stages for a short personal film in any style of animation (e.g. drawn), stop-motion or computer, suitable for public screening, including Creation of storyboards, character models, soundtracks and motion tests. Course content and lecture-demonstration material are driven by student projects and change completely each quarter.
To find college, community college and university courses by keyword, enter some or all of the following, then select the Search button.
(Type the name of a College, University, Exam, or Corporation)
(For example: Accounting, Psychology)
(For example: ACCT 101, where Course Prefix is ACCT, and Course Number is 101)
(For example: Introduction To Accounting)
(For example: Sine waves, Hemingway, or Impressionism)
Distance:
of
(For example: Find all institutions within 5 miles of the selected Zip Code)
Privacy Statement   |   Terms of Use   |   Institutional Membership Information   |   About AcademyOne   
Copyright 2006 - 2024 AcademyOne, Inc.