Course Criteria

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  • 3.00 Credits

    Three hours lecture and One hour laboratory TBA per week. Pass/No Pass/Letter Grade Option CSU This course introduces students to basic game programming concepts and program design process. Topics include game terminology, genre analysis, platform comparisons, and content creation. Students will also explore major game programming languages. $3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 2.00 Credits

    Two hours lecture and One hour laboratory per week. Pass/No Pass/Letter Grade Option CSU This hands-on class is designed to teach students to acquire the necessary technical skills in the use of the latest technology. Emphasis is placed on the current and future trends of information technology in today's computer Industry. The topics discussed will include, but are not limited to, the Internet technology and applications, networking and wireless technology, Web technology, mobile and hand-held computing, storage technology, robotics applications, and artificial intelligence. $3.00 materials fee is payable at registration. $3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and Two hours laboratory TBA per week. Pass/No Pass/Letter Grade Option CSU This course offers an overview of the gaming products for platforms involving anything handheld, including cell phones, PDAs and Pocket PCs. Students will learn to develop mobile games for the portable platforms of their choices. $ 3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and One hour laboratory TBA per week. Pass/No Pass/Letter Grade Option CSU This course leads students to develop skills and techniques relevant to the programming of computer games for Windows. The course will focus primarily on programming aspects. $ 3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and One hour laboratory TBA per week. Pass/No Pass/Letter Grade Option CSU This course uses open source tools to introduce programming skills and techniques for creating interactive 3D games. The course will focus primarily on programming aspects. $ 3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and One hour laboratory per week. Pass/No Pass/Letter Grade Option CSU This course teaches students how to use Macromedia Flash to create games. Topics include a review of basic Flash concepts, basic ActionScript programming, creating Flash 3D effects, using physics and motion in a game, including sound in a game, and creating the overall game design structure. The course includes three hours lecture and one laboratory per week. $ 3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and Two hours laboratory per week. Pass/No Pass/Letter Grade Option CSU This course teaches the basics of project management and includes preparation for the Project Management Professional certification exam. Topics include integration, scope, time, cost, quality, human resource management, communications, risk, and procurement management. $3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and One hour laboratory per week. Pass/No Pass/Letter Grade Option CSU This course introduces basic techniques and methods used for collecting and preserving digital evidences for computer forensic process. This course emphasizes on gathering digital evidences from a computer system. $ 3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 3.00 Credits

    Three hours lecture and One hour laboratory per week. Pass/No Pass/Letter Grade Option CSU Prerequisite: CIS 276 C with a minimum grade of 'C' . This courseequips students with professional knowledge and techniques to investigate, preserve, process, report, and present digital evidence. This course delivers technical and management knowledge of computer forensics to students. $ 3.00 Materials Fee - PAYABLE AT REGISTRATION.
  • 1.00 - 4.00 Credits

    (May be taken for credit 4 times) (Open Entry/Open Exit) One hour lecture and Three hours 20 minutes to Thirteen hours and 20 minutes laboratory per week. Pass/No Pass/Letter grade Option CSU This course is designed to give the student credit for work experience at a related occupational worksite, while being concurrently enrolled in a vocational major. For each unit of credit, a minimum of 75 paid or 60 unpaid worksite internship hours is required. The internship allows students to apply knowledge gained in college courses to an actual work setting, sample career choices and improve job-readiness skills. Supplemental reading and course assignments required.
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