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Course Criteria
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3.00 Credits
(3 Units) Study of the physical and logical characteristics of data stored on external storage devices. Data structures used to organize such information. Access methods and details of working with file systems. Prerequisites: CS 2500. (Lecture, 2 hours; laboratory, 2 hours) (Fall)
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3.00 Credits
(3 Units) Fundamental concepts and abstraction of data structures. The design and analysis of algorithms involving such data structures as arrays, stacks, queues, lists, trees, strings, graphs, and files. Techniques for estimating the time and memory requirements of computer programs. Several large programming assignments. Prerequisites: CS 2500. (Fall, Spring)
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3.00 Credits
(3 Units) Addresses theoretical and quantitative methods useful for work with nonlinear systems from many fields. Together with its laboratory, the course provides experience with phase space maps, Poincare sections, basins of attraction, strange attractors, and fractals and fractal dimensionality. Emphasizes systems best described by discrete math. Examples are drawn from physics, biology, cognitive science, economics, and other areas. (Same as COGS 3150) Prerequisites: COGS 2300 or consent of instructor. (Lecture, 2 hours; laboratory, 2 hours).
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3.00 Credits
(3 Units) Introduction to simulation, planning computer simulation experiments, simulation models. Simulation methodology, design of experiments, analysis of data validation of models and results. Programming selected applications using simulation languages such as GPSS or simscript. Prerequisites: MATH 1600 or 1610 or 1620 ECON 3205, and CS 1500 or CIS 2010. (Lecture, 2 hours; laboratory, 2 hours) (Spring)
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3.00 Credits
(3 Units) Introduction to the principles of usability and human-centered design, with a particular emphasis on the design of software and WWW interfaces. Human cognition and perception abilities and limits and their effects on design. How to design, prototype, and evaluate user interfaces using a variety of methods. (Lecture, 3 hours)
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3.00 Credits
(3 Units) Introduction to computer graphics programming using a current graphics API with emphasis on the use of computer graphics in the sciences and mathematics. Course includes modeling, rendering, animation, interaction, and realism. Prerequisites: CS 2500. (Lecture, 2 hours; laboratory, 2 hours) (Fall)
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3.00 Credits
(3 Units) Overview of logical hardware technologies used in digital computer systems, including memory organization, bus structures, CPU pipelining and parallelism, and control unit organization. Prerequisites: CS 2700. (Spring)
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3.00 Credits
(3 Units) Introduction to computer operating system design and implementation issues. Historical development of operating systems; management of processes, concurrent processes, storage, and I/O systems; distributed operating systems; protection and security; ethical issues relating to security and privacy; and case studies of operating systems. Prerequisites: CS 3100 and CS 3740. (Lecture, 2 hours; laboratory, 2 hours) (Fall)
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3.00 Credits
(3 Units) Presents the most important object-oriented features of a computer programming language such as C++. Emphasis on effective use of the paradigm. Counts for Computer Science elective credit. Prerequisites: CS 2500 or consent of instructor.
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3.00 Credits
(3 Units) Gives the student the knowledge and experience needed to use a personal computer effectively. A range of computers and software will be available; as much as possible, the student will be able to learn about systems which are directly usable in his or her area of study. Topics include discussions of computer hardware, the range of capabilities of the personal computer, how to evaluate a piece of software, and how software is written. Satisfies G.E. area F1. Students may not use both CS 2000 and CS 4000 to satisfy G.E. requirements. Prerequisites: Upper-division standing. (Credit may not be given for both CS 2000 and CS 4000.) (Lecture, 2 hours; laboratory, 2 hours) (Fall, Winter, Spring)
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