|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 Credits
Examines the design of scenario-based learning for instructional settings. Students work with a variety of scenario-based designs, concepts, and tools to understand how they can be utilized for the design and delivery of corporate training environments, classroom instruction, online instruction, and for mobile learning environments. Aspects of scenario-based learning explored within this course include design of challenges, creation of choices, and incorporation of consequence feedback.
-
3.00 Credits
Focuses on the application of theoretical principles of learning and instruction to the design of instructional materials. Topics include behaviorism, information processing models, cognitive science, memory models, constructivism, cognitive strategies, and the learning theories of a number of influential theorists. Emphasizes learning theory, cognitive and behavioral approaches to instruction, a comparison of instructional design models, and research evidence that supports instructional design practices.
-
3.00 Credits
Examines the guidelines and techniques for the development of instructional multimedia as well as research and theories of multimedia design. Students work with a variety of multimedia development tools to create multimedia elements. Aspects of multimedia explored within this course include visual design, multimedia presentation production, digital audio production, digital image production, digital video production, and copyright guidelines. Specific emphasis is given to the design, development, and application of various multimedia elements.
-
3.00 Credits
Examines the skills necessary for a leadership role in a team that is co-located (team members in one location), "virtual" (using online tools and other systems to bring a team separated by distance, time, and culture), or "blended' (using a combination of both). Students will develop proficiency in the concepts and skills to deal with unique issues in team communication, relationship building, collaboration, and crisis management. Students will explore models for building teamwork and accountability.
-
3.00 Credits
Examines technologies, processes and issues encountered by front-end web developers in web projects. The current front-end web languages, HTML, CSS, and JavaScript will be used to create web sites, and industry-standard web editors will be introduced. The Web development process is applied, and issues related to web development will be explored.
-
3.00 Credits
Acquaints students with authoring tools to develop training applications that may be implemented online and/or by mobile devices. Authoring software will be used to develop interactive simulations and training module frameworks. All coursework elements are reviewed and developed, emphasizing good design, programming techniques, and learner effort. Writing code for specific applications or deployment is not a requirement or any part of this course.
-
3.00 Credits
Examines the use of scripting languages to create advanced features in interactive applications. The course builds upon basic skills from the introductory authoring course. JavaScript and other scripting languages are used to enhance applications that are created using common instructional authoring tools such as Articulate Storyline. Applications for training are a special focus of the course.
-
3.00 Credits
Experience a culminating project in the Instructional Technology curriculum. Apply concepts and skills learned in previous courses to simulate a hypothetical business environment responding to a mock request for a proposal in the field of e-Learning. Apply a systematic approach to design, develop, and propose a comprehensive interactive e-Learning project complete with budget and prototype.
-
3.00 Credits
Provides a look at advanced topics in the development of interactive applications using common authoring tools. The course builds upon basic skills from introductory authoring course. Authoring software, such as Storyline and Captivate, will be used to develop applications that require the use of advanced interactions and complex techniques such as branching. Applications for training are a special focus of the course.
-
3.00 Credits
Examines advanced topics in the authoring of interactive games with a focus on instructional game development. The course builds upon basic skills from introductory authoring course. Game authoring software, such as Unity, will be used to develop instructional games that are highly interactive.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Cookies Policy |
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|