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Course Criteria
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3.00 Credits
A methods course with a lab involving knowledge, fundamental skills, strategy and rules of soccer, football, and hockey. Emphasis is placed on skill learning, performance analysis, and progressions. This methods/lab course encompasses teaching methods, class management, and safety appropriate for all grade levels. Students will complete peer and self-evaluations.
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3.00 Credits
Introduction to the interdependence of personal wellness and fitness. Students will gain the knowledge and skills necessary to develop a proactive approach to a wellness-oriented lifestyle. Emphasis will be placed on the development of a personal understanding of exercise options and their relevancy to health risk management. Students will also be introduced to health risk and fitness appraisal techniques.
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2.00 Credits
Introduces students to fundamental movement patterns, rhythms and dance included in PK-12 school curricula, emphasizing folk, line and square dancing. Students will discover and experience the relationship of aesthetic expression within these movement forms while performing and analyzing a variety of rhythmic and dance activities, including some dances that have been the tradition of many cultures. Emphasis will be placed on the teaching techniques specifically used for these movement patterns and dance focusing on use in grades PK-12 and for adult recreation. This course meets Pennsylvania state standards for physical education teacher education programs and the standards of the Society for Health and Physical Educators (SHAPE) necessary for national accreditation by the Council for the Accreditation for Educator Preparation (CAEP).
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3.00 Credits
Students will gain the knowledge and skills necessary to develop a proactive approach to a positive, vigorous, and wellness-oriented lifestyle. The course will focus on the health content and process of the instructional phase of the health and physical education program in the elementary school through classroom and laboratory activities.
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3.00 Credits
Designed to provide global comparisons of the theory and content related to the recommended strategies and tools for providing physical activity, movement and motor skill applications, and sport opportunities for individuals with disabilities across the lifespan.
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1.00 Credits
Facilitate authentic learning experiences for pre-service health and physical education majors. Students observe and participate in school health and physical education settings, K-12. Students develop a professional portfolio supporting their experiences and professional philosophy. Community professionals and resources are used to complement the learning experience through the presentation of seminar-practicum related to current teaching tools each week. This course meets the National Association for Sport and Physical Education (NASPE) standards for accreditation.
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3.00 Credits
Surveys the development of Western Civilization from river-valley societies to the end of the early modern period (c.4000 BCE-1650 CE). Open to all students. Three hours lecture.
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3.00 Credits
Explores knowledge and methods used to improve selfGCEmanagement and provides an opportunity to apply concepts and skills obtained in prior courses to a teamGCEbased capstone project. The first of a 2GCEsemester continuum, this course utilizes a study of individual preferences as a foundation for an exploration of communication, learning, and decisionGCEmaking styles. Students will study and implement systems for managing information, time, activities, and goals. Guest speakers will present current issues in technical leadership.
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3.00 Credits
Explores Virtual, Augmented, and Mixed Reality and discusses elements from the basics of each, hardware, and the history, to different applications, the psychology, and the challenges of each medium. The course is designed for people interested in pursuing emerging technologies to design learning. A learner with little to no previous experience in Virtual, Augmented, and Mixed Reality, or game programming, can evaluate existing applications, design, test, and implement their own learning experiences using specialized software.
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3.00 Credits
Examines the guidelines and best practices for visual design for learning. This course will explore learner-centered visual and design approaches that can be incorporated into various learning and training solutions. Aspects of visual design explored in this course include graphic, interface, and information design principles.
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