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Course Criteria
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3.00 Credits
Examines the use of scripting languages to create advanced features in interactive applications. The course builds upon basic skills from the introductory authoring course. JavaScript and other scripting languages are used to enhance applications that are created using common instructional authoring tools such as Articulate Storyline. Applications for training are a special focus of the course.
Prerequisite:
IDT572
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3.00 Credits
Experience a culminating project in the Instructional Technology curriculum. Apply concepts and skills learned in previous courses to simulate a hypothetical business environment responding to a mock request for a proposal in the field of e-Learning. Apply a systematic approach to design, develop, and propose a comprehensive interactive e-Learning project complete with budget and prototype.
Prerequisite:
IT551 OR IDT551
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3.00 Credits
Provides a look at advanced topics in the development of interactive applications using common authoring tools. The course builds upon basic skills from introductory authoring course. Authoring software, such as Storyline and Captivate, will be used to develop applications that require the use of advanced interactions and complex techniques such as branching. Applications for training are a special focus of the course.
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3.00 Credits
Examines advanced topics in the authoring of interactive games with a focus on instructional game development. The course builds upon basic skills from introductory authoring course. Game authoring software, such as Unity, will be used to develop instructional games that are highly interactive.
Prerequisite:
IDT572
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3.00 Credits
Examines the theory and practice of instructional game design from the perspective of creating learning games to teach and reinforce content. Students conduct a needs analysis, produce design documents, produce prototypes, acquire signoffs on the project, and produce an instructional game. Students also evaluate the efficacy of several different types of games designed to promote learning.
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3.00 Credits
Examines the uses of social media within educational learning environments. Students work with a variety of social media tools to understand how they can be utilized for educational purposes. Aspects of social media explored within this course include social learning and social networking. Specific emphasis is given to the design, implementation, and assessment of using social media tools for learning.
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3.00 Credits
Examines the guidelines and techniques for developing an online course as well as research and theories in eLearning. Students work with various online course development tools to create an asynchronous course, synchronous presentation, and discussion forum. Aspects of online course design explored within this course include course design guidelines, best practices for teaching online, online delivery tools and systems, and building learning communities.
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3.00 Credits
Examines the guidelines and techniques for developing eLearning solutions as well as research and theories of eLearning design. Aspects of eLearning design explored within this course include techniques for successful online learning, incorporation of eLearning into an organization, and types of eLearning (blended, social, synchronous, mobile, game-based, and microlearning), and best practices for designing eLearning solutions. Students work with various online course development tools to create eLearning solutions.
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3.00 Credits
Provides in-depth knowledge and experience in creating and producing various online materials appropriate for a blended approach to teaching and training. Students explore multiple aspects of blended eLearning within this course: Independent asynchronous learning opportunities and their integration with live classroom experiences are the focus of the course. Innovative approaches are also discussed.
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3.00 Credits
Examines in depth knowledge of the methodologies and process of evaluating the effectiveness of e-learning. Topics covered include formative evaluation techniques such as small group, one-to-one, heuristic review, prototyping, and beta testing, and summative evaluation techniques such as cost savings analysis, performance-based return on investment, learning analytics and learning focused balanced score card.
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