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Course Criteria
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3.00 Credits
Examines the use of data and analytics to improve learning in educational and corporate settings. This course will provide an introduction to learning analytics and how they are being deployed in various contexts in the training and education field. Additionally, the tools, methods, ethics, privacy, and the systemic impact of analytics will be explored, presenting a broad overview of the current state and possible future directions of the field.
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3.00 Credits
Examines the systems approach for the design, development, and evaluation of instruction and training materials. Students use an instructional design process to create a training prototype. Components of this project include a needs assessment, instructional analysis, objectives, instructional strategies, and the development of a teacher's guide and student materials. Specific emphasis is given to applying instructional design techniques to the design and development of instructional products.
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3.00 Credits
A follow-up to IDT 550 Instructional Design by providing additional information and practice concerning the design of effective instruction. Course goes beyond the introductory course by elaborating on the design of instructional strategies for specific learning outcomes, techniques for writing effective test items, and procedures for formative and summative evaluation. The course emphasizes learning theory, cognitive and behavioral approaches to instruction, comparison of instructional design models and research evidence that supports instructional design practices.
Prerequisite:
IDT550 OR IT550
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3.00 Credits
Examines the uses of game elements, game mechanics and gamification within educational learning environments. Students work with a variety of gamification tools to understand how the tools can be utilized for the design and delivery of corporate training environments, classroom instruction, online and in mobile learning environments.
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3.00 Credits
Examines the design of scenario-based learning for instructional settings. Students work with a variety of scenario-based designs, concepts, and tools to understand how they can be utilized for the design and delivery of corporate training environments, classroom instruction, online instruction, and for mobile learning environments. Aspects of scenario-based learning explored within this course include design of challenges, creation of choices, and incorporation of consequence feedback.
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3.00 Credits
Focuses on the application of theoretical principles of learning and instruction to the design of instructional materials. Topics include behaviorism, information processing models, cognitive science, memory models, constructivism, cognitive strategies, and the learning theories of a number of influential theorists. Emphasizes learning theory, cognitive and behavioral approaches to instruction, a comparison of instructional design models, and research evidence that supports instructional design practices.
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3.00 Credits
Examines the guidelines and techniques for the development of instructional multimedia as well as research and theories of multimedia design. Students work with a variety of multimedia development tools to create multimedia elements. Aspects of multimedia explored within this course include visual design, multimedia presentation production, digital audio production, digital image production, digital video production, and copyright guidelines. Specific emphasis is given to the design, development, and application of various multimedia elements.
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3.00 Credits
Examines the skills necessary for a leadership role in a team that is co-located (team members in one location), "virtual" (using online tools and other systems to bring a team separated by distance, time, and culture), or "blended' (using a combination of both). Students will develop proficiency in the concepts and skills to deal with unique issues in team communication, relationship building, collaboration, and crisis management. Students will explore models for building teamwork and accountability.
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3.00 Credits
Examines technologies, processes and issues encountered by front-end web developers in web projects. The current front-end web languages, HTML, CSS, and JavaScript will be used to create web sites, and industry-standard web editors will be introduced. The Web development process is applied, and issues related to web development will be explored.
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3.00 Credits
Acquaints students with authoring tools to develop training applications that may be implemented online and/or by mobile devices. Authoring software will be used to develop interactive simulations and training module frameworks. All coursework elements are reviewed and developed, emphasizing good design, programming techniques, and learner effort. Writing code for specific applications or deployment is not a requirement or any part of this course.
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