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Course Criteria
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3.00 Credits
Examines the guidelines and techniques for developing an online course as well as research and theories in eLearning. Students work with various online course development tools to create an asynchronous course, synchronous presentation, and discussion forum. Aspects of online course design explored within this course include course design guidelines, best practices for teaching online, online delivery tools and systems, and building learning communities.
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3.00 Credits
Examine the guidelines and techniques for developing eLearning solutions as well as research and theories of eLearning design. Aspects of eLearning design explored within this course include techniques for successful online learning, incorporation of eLearning into an organization, and types of eLearning (blended, social, synchronous, mobile, game-based, and microlearning), and best practices for designing eLearning solutions. Students work with various online course development tools to create eLearning solutions.
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3.00 Credits
Examines in depth knowledge of the methodologies and process of evaluating the effectiveness of e-learning. Topics covered include formative evaluation techniques such as small group, one-to-one, heuristic review, prototyping, and beta testing, and summative evaluation techniques such as cost savings analysis, performance-based return on investment, learning analytics and learning focused balanced score card.
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3.00 Credits
Studies current or advanced topics in the field of technical leadership that are not normally presented in other courses. The topic and prerequisites are determined by the instructor.
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3.00 - 6.00 Credits
Provides an opportunity for students to integrate concepts and skills obtained in courses with practical experience that includes projects, activities and assigned responsibilities in a professional workplace. Internship activities must be directly related to the general content of the Technical Leadership program and be supervised by a professional in the student's field.
Prerequisite:
IDT366 OR INST466
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3.00 Credits
Explores Virtual, Augmented, and Mixed Reality and discusses elements from the basics of each, hardware, and the history, to different applications, the psychology, and the challenges of each medium. The course is designed for people interested in pursuing emerging technologies to design learning. A learner with little to no previous experience in Virtual, Augmented, and Mixed Reality, or game programming, can evaluate existing applications, design, test, and implement their own learning experiences using specialized software.
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3.00 Credits
Examines the guidelines and best practices for visual design for learning. This course will explore learner-centered visual and design approaches that can be incorporated into various learning and training solutions. Aspects of visual design explored in this course include graphic, interface, and information design principles.
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3.00 Credits
Examines a systematic process for the selection, use, and evaluation of technology within the curriculum. Students develop strategies and explore methods to implement educational technology plans at the classroom, building, and district levels. Consideration is given to a number of issues that affect the procurement and use of technology in schools. Students learn the roles and responsibilities of becoming a technology director, technology coach, instructional technology specialist, or other related position within an educational environment.
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3.00 Credits
Explores the role and implementation of education-based technology applications in the classroom. Special emphasis is placed on integrating technology through the use of apps as a mind tool to achieve higher-order thinking. This course will also address the application of technology-based educational standards within the learning environment. Students become proficient in a wide range of educational technologies and apply skills of the instructional design process to their projects.
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3.00 Credits
Prepares students to evaluate and conduct research in instructional technology. Students analyze research literature, evaluate the various methodologies used in the research process, conduct a research project, and write a research paper using a systematic approach.
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