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Course Criteria
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3.00 Credits
Surveys the development of Western Civilization from river-valley societies to the end of the early modern period (c.4000 BCE-1650 CE). Open to all students. Three hours lecture.
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3.00 Credits
Explores knowledge and methods used to improve self?management and provides an opportunity to apply concepts and skills obtained in prior courses to a team?based capstone project. The first of a 2?semester continuum, this course utilizes a study of individual preferences as a foundation for an exploration of communication, learning, and decision?making styles. Students will study and implement systems for managing information, time, activities, and goals. Guest speakers will present current issues in technical leadership.
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3.00 Credits
Explores Virtual, Augmented, and Mixed Reality and discusses elements from the basics of each, hardware, and the history, to different applications, the psychology, and the challenges of each medium. The course is designed for people interested in pursuing emerging technologies to design learning. A learner with little to no previous experience in Virtual, Augmented, and Mixed Reality, or game programming, can evaluate existing applications, design, test, and implement their own learning experiences using specialized software.
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3.00 Credits
Examines the guidelines and best practices for visual design for learning. This course will explore learner-centered visual and design approaches that can be incorporated into various learning and training solutions. Aspects of visual design explored in this course include graphic, interface, and information design principles.
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3.00 Credits
Examines the systems approach for the design, development, and evaluation of instruction and training materials. Students use an instructional design process to create a training prototype. Components of this project include a needs assessment, instructional analysis, objectives, instructional strategies, and the development of a teacher's guide and student materials. Specific emphasis is given to applying instructional design techniques to the design and development of instructional products.
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3.00 Credits
Examines the guidelines and techniques for the development of instructional multimedia as well as research and theories of multimedia design. Students work with a variety of multimedia development tools to create multimedia elements. Aspects of multimedia explored within this course include visual design, multimedia presentation production, digital audio production, digital image production, digital video production, and copyright guidelines. Specific emphasis is given to the design, development, and application of various multimedia elements.
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3.00 Credits
Examines the skills necessary for a leadership role in a team that is co-located (team members in one location), "virtual" (using online tools and other systems to bring a team separated by distance, time, and culture), or "blended' (using a combination of both). Students will develop proficiency in the concepts and skills to deal with unique issues in team communication, relationship building, collaboration, and crisis management. Students will explore models for building teamwork and accountability.
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3.00 Credits
Provides a continued opportunity for students to apply concepts and skills obtained in courses to a team-based capstone project. This course will explore topics such as leadership styles, change and conflict management, training programs, program proposals and internal consulting. Guest speakers will help students relate these concepts to workplace demands and present current issues in technical leadership. Team projects will be presented to an Advisory Board of technical professionals at the end of the semester.
Prerequisite:
IDT466
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3.00 Credits
Examines technologies, processes and issues encountered by front-end web developers in web projects. The current front-end web languages, HTML, CSS, and JavaScript will be used to create web sites, and industry-standard web editors will be introduced. The Web development process is applied, and issues related to web development will be explored.
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3.00 Credits
Acquaints students with authoring tools to develop training applications that may be implemented online and/or by mobile devices. Authoring software will be used to develop interactive simulations and training module frameworks. All coursework elements are reviewed and developed, emphasizing good design, programming techniques, and learner effort. Writing code for specific applications or deployment is not a requirement or any part of this course.
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