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Course Criteria
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3.00 Credits
Prerequisites: CPSC 2380, STAT 3352 or equivalent, MATH 1452. Introduction to the design and analysis of discrete probabilistic systems using simulation. Basic concepts in modeling and analysis for both continuous and discrete systems are covered. Combined simulation methods, including integrated qualitative/quantitative system modeling. Emphasizes model construction and simulation language. Three hours lecture per week. Three credit hours.
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3.00 Credits
Prerequisites: major in computer science, completion of the computer science freshman and sophomore core, and consent of department chairperson. Further work experiences to complement and extend the classroom learning experience through the application of theoretical concepts in a professional work environment. A minimum of 200 hours work with a participating employer. The exact number of work hours, activities, and responsibilities are dependent on the nature of the work experience and must be specified in written agreements coordinated with the Office of Cooperative Education. Three credit hours.
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3.00 Credits
Prerequisites: CPSC 2382 and MATH 2310 or equivalents. Computer history and technology. Computer subsystems and components. Instruction Set Architecture. Computer arithmetic, and codes. Hardwired versus microprogrammed control. Memory design. Bus systems and I/O devices. Computer performance. Architecture examples. Three hours lecture and two hours laboratory per week. Four credit hours.
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3.00 Credits
Prerequisites: senior standing, at least 20 hours in computer science, consent of instructor. Designed for students who want to carry out special investigations. Topic and method of procedure must have approval of the supervising faculty member. Dual-listed in the UALR Graduate Catalog at the 5000-level. Sixty hourswork per credit hour. One, two, three, four, or five credit hours.
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3.00 Credits
See IFSC 4210. Computer Ethics
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3.00 Credits
Prerequisites: CPSC 3371, MATH 2310. A study of the main areas of theoretical computer science and their hierarchical interconnections. Basic results relating to formal models of computation, with emphasis on grammars and languages, finite automata, Turning machines, and computational complexity. Three hours lecture per week. Three credit hours.
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3.00 Credits
Prerequisite: Senior standing in computer science and consent of instructor. The design and development of computer system documentation with emphasis on user documentation. Practical experience in writing a user manual using structured design methodology. Discussion of online documentation, hypertext, and emerging documentation technologies. Three hours lecture per week. Three credit hours.
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3.00 Credits
Prerequisites: working knowledge of a procedural programming language and UNIX operating system, or consent of the instructor. Concepts of object-oriented analysis, design, and implementation. Object-oriented programming in C++, Smalltalk, Java, and/or another current object-oriented programming language. Dual-listed in the UALR Graduate Catalog as CPSC 5372. Three hours lecture. Three credit hours.
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3.00 Credits
Prerequisites: CPSC 3370, CPSC 3371, and MATH 1452. Analysis of system requirements, software systems design techniques, software processes, software life-cycle models, software economics, configuration management, user interfaces, software testing and software maintenance. Students gain experience in the team approach to medium/large system development. Three hours lecture per week. Three credit hours.
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3.00 Credits
Prerequisites: CPSC 3375 or equivalent. Advanced in-depth study of indexing, security, query processing, transactions; introduction to data warehousing; parallel and distributed databases. Three hours lecture per week. Three credit hours.
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