|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
2.00 Credits
Credit Hours: 2-400 Introduction to game engine programming Includes torque game builder 2D game engine, TorqueScript language features, input interaction, object oriented TorqueScript features, image maps, and particle engine Prerequisite(s): GAM 101 and concurrent enrollment in MAT 145 or higher Course Corequisites: MAT 145 Course MAT 145 Offered: Spring
-
3.00 Credits
Credit Hours: 400 Continuation of GAM 102 Includes conceptualizing a game; prototyping; playtesting; functionality, completeness, and balance, controls and interface; design team; and storyboarding Prerequisite(s): GAM 102 and MAT 145 or higher Course Corequisites: Offered: Fall
-
3.00 Credits
Credit Hours: 200 Business techniques for the digital arts industry Includes designer/client relationship, fee structures for designer services, documenting time, portfolio development, and advertising and promotion Prerequisite(s): DAR 103 Course Corequisites: Information: Same as DAR 214 Offered: Fall, Spring, Summer
-
3.00 Credits
Credit Hours: 400 Introduction to the physical elements Includes earth-sun relationships, atmospheric processes, global heat balance, global pressure and temperature patterns, annual weather and climate patterns, weather and air pollution, urban influences on weather and climate, and climatic change Also includes weather and people, wave cyclones of middle latitudes, weather maps and weather prediction, basic ecological principles, and energy Prerequisite(s): Course Corequisites: Offered: Fall, Spring, Summer
-
3.00 Credits
Credit Hours: 400 Introduction to the surface of the earth and the forces of nature that shape it Includes continental drift and plate tectonics, geomorphic processes, the hydrologic cycle, pollution esthetics of landforms, recreation and other utilization, and map reading and interpretation Prerequisite(s): Course Corequisites: Offered: Fall, Spring, Summer
-
3.00 Credits
Credit Hours: 300 Examination of the human world from a geographic perspective Includes geography as a discipline, culture and human geography, the changing Earth, descriptive fundamentals of population geography, migration, and geography of language and religion Also includes rural traditions and livelihoods, urban geography, economic changes and industrialization, and political and medical geography Prerequisite(s): Course Corequisites: Offered: Fall, Spring, Summer
-
3.00 Credits
Credit Hours: 300 Geographic concepts and information organized by conventional regions and nations Includes geographic perspectives, physical environment, regions and cultures, realms and population, and the regional framework Prerequisite(s): Course Corequisites: Offered: Fall
-
3.00 Credits
Credit Hours: 300 Introduction to the spatial aspects of health and disease Includes disease mapping, etiology, statistical associations, health care inequities, and spatial distribution of health care facilities Prerequisite(s): Course Corequisites: Offered: Spring
-
3.00 Credits
Credit Hours: 100 Introduction to the practical use of maps Includes map basics and attributes, scales and measurements, direction, geographic coordinate systems, relief and contours, and aerial photography Prerequisite(s): Course Corequisites: Information: Same as ANT/ARC/GIS 265 Offered: Fall
-
3.00 Credits
Credit Hours: 300 Introduction to the technology of geographic information systems Includes the evolution of technology, system components, database concepts, applications, and implementation Prerequisite(s): Course Corequisites: Recommendation: Completion of GEO 265 and basic computer skills before enrolling in this course Information: Same as ANT/ARC 267 Offered: Fall
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2024 AcademyOne, Inc.
|
|
|