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Course Criteria
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3.00 Credits
3hrs. The architecture and organization of a selected machine will be discussed in this class. The assembly language of this machine will be taught and students will learn the basics of addressing modes, representation of data control structures, memory organization, and the assembly/relocation process. Programming assignments will allow the student to become proficient in the assembly language. Prerequisites: CMP 103 and CMP 109
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3.00 Credits
3hrs. This course is designed to introduce undergraduate students to the basic concepts of the World Wide Web (HTTP, HTML, browser software), languages and techniques used for web programming (for example: Perl, Java, CGI), data transfer over the web (associated tools and techniques), and the tools available in the web environment. By the end of the course the students are expected to learn programming in HTML, Perl and to be able to develop interactive web pages and applications. Prerequisites: None
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3.00 Credits
3hrs. This course will investigate the use of several fundamental algorithms to solve mathematical problems common to science and engineering applications. Methods illustrated will include numerical interpolation, integration, and the solution of differential equations. Programming assignments will be made to illustrate the numerical concepts. Prerequisites: MTH 126 or MTH 146 and CMP 109
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3.00 Credits
3hrs. Computer Graphics covers the means of visually displaying data. Hardware graphics systems are discussed, as well as the data structures and software techniques used in setting up graphical displays. Prerequisites: CMP 204, CMP 215 and MTH 237
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3.00 Credits
3hrs. The basics of simulating real world situations with the computer form the content of this course. Mathematical modeling is discussed; elements of probability and statistics, Monte Carlo sampling, and uses of simulation languages are also undertaken. Programming assignments are made to illustrate these basic concepts. Prerequisites: CMP 215 and CMP 305
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3.00 Credits
3hrs. The course is designed to introduce undergraduate students to the basic concepts of game design and development, hands-on exposure to the different techniques used for game programming, implementation on different target devices/platforms using the available tools and programming languages such as java, C# in the game environment. By the end of the course the students are expected to learn the concepts of game design, development and implementation using different programming languages/tools available. Prerequisites: CMP 204 and CMP 215
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3.00 Credits
3hrs. This course focuses on the basic concepts of computer-based multimedia production. Topics included are essentials of interactive multimedia authoring, design planning of a multimedia production, building blocks for multimedia productions (text, graphics, sound and video), introduction to HyperCard and HyperCard objects (buttons, fields, card, background), use of Hypertalk programming language, and introduction to the Authorware authoring tool. Each student is required to complete a semester project. Prerequisite: CMP 215
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3.00 Credits
Introduce students to the principles of information security and assurance as applied to computer networks. This course includes the foundation for understanding the key issues associated with protecting information security assets, determining levels of protection and response to security incidents, and designing a consistent, reasonable information system with appropriate intrusion detection and reporting features. Students will be exposed to the spectrum of security activities, methods, tools, and procedures. Coverage will include inspection and protection of information assets, identification of appropriate pre/post-incident procedures, and technical/managerial responses. Prerequisite: CMP 104
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3.00 Credits
3hrs. Object Oriented Design deals with the concepts involved in the object-oriented approach to data structure and programming. Inheritance and object-oriented applications are dealt with; programming projects will be assigned. Prerequisite: CMP 215
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3.00 Credits
3hrs. This course examines computing as a social process with emphasis on ethical issues and the social impact of computerization on local and global organizations. Prerequisite: junior standing
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