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CMPSC 273: 3D Game Dev III Directx
5.00 Credits
Edmonds Community College
Third of a three-course sequence covering 3D game programming using the latest version of the Microsoft 3D API. Topics include D3DX meshes, progressive meshes, hierarchies, and frame based and mesh hierarchy based animation. Prerequisite: CMPSC 272 with a grade of at least 2.5 or departmental permission.
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CMPSC 273 - 3D Game Dev III Directx
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CMPSC 274: 3D Game Dev IV Directx
5.00 Credits
Edmonds Community College
Course covers 3D game programming using the latest version of the DirectX API. Topics include particle systems, shadows, reflections, curved surface representations, collision detection and spatial partitioning. Prerequisite: CMPSC 273 with a grade of at least 2.5 or equivalent experience.
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CMPSC 274 - 3D Game Dev IV Directx
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CMPSC 275: 3D Programming with OpenGL
5.00 Credits
Edmonds Community College
Introduction to 3D game programming using the latest version of the OpenGL API. Course topics include 3D geometry, the transformation and lighting pipeline, and texturing and shading a 3D game world. Prerequisite: CMPSC 143 or 145 or departmental permission. CMPSC 271 recommended.
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CMPSC 275 - 3D Programming with OpenGL
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CMPSC 280: Sony PS2 Linux Programming
5.00 Credits
Edmonds Community College
Introduction to Playstation2 game programming using the Linux Kit for Playstation2. Topics include Linux installation and configuration, game development tools and techniques, graphics API's, 3D geometry, shading and texturing, and game pad input. Prerequisite: Introductory C/C++ (CMPSC 142 or CMPSC 145 ) or equivalent experience.
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CMPSC 280 - Sony PS2 Linux Programming
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CMPSC 283: Artificial Intelligence for Game Developers
5.00 Credits
Edmonds Community College
Data structures and algorithms used in computer game AI. Includes a discussion of the two most general aspects of game AI including pathfinding and decision making. Pathfinding topics include grid traversal and search algorithms, pathfinding with A , and waypoint networks. Decision making topics include finite state machines, scripting, and squad level AI. Prerequisite: CMPSC 143 or 145 or departmental permission. CMPSC 161 and 271 highly recommended.
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CMPSC 283 - Artificial Intelligence for Game Developers
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CMPSC 285: 3D Game Development Project
5.00 Credits
Edmonds Community College
Application of basic 3D game concepts, techniques, and tools to the design and creation of a 3D game. Prerequisite: CMPSC 161 or instructor's permission.
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CMPSC 285 - 3D Game Development Project
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CMPSC 289: RealTime 3D Terrain Rendering
5.00 Credits
Edmonds Community College
Introduction to the concepts of 3D landscape rendering. Topics include terminology, Rottger and ROAM algorithms, data structures, texture mapping, and lighting. Prerequisite: CMPSC 275.
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CMPSC 289 - RealTime 3D Terrain Rendering
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CMPSC 290: Intro to Software Testing and Quality Assurance
5.00 Credits
Edmonds Community College
Covers the fundamental concepts and techniques of software testing and quality assurance. Topics include goals of testing and quality assurance, classification of bugs, testing categories and techniques, test design, metrics and complexity. Prerequisite: CMPSC 115 with a grade of 2.5 or higher or instructor's permission.
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CMPSC 290 - Intro to Software Testing and Quality Assurance
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CMPSC 293: Game Testing
5.00 Credits
Edmonds Community College
Commercial tools and techniques used for testing games, including testing using console company "technical checklist". For students wishing to embark on careers in game testing or expand existing testing skills to meet the specialized requirements of the game industry. Prerequisite: CMPSC 290 recommended or instructor's permission.
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CMPSC 293 - Game Testing
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CMPSC 299: Special Projects
5.00 Credits
Edmonds Community College
Special study to be arranged by student and supervising instructor. S/U option. Note: Credit available with approval. For information contact the division secretary in ALD 218A or phone 425-640-1679.
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CMPSC 299 - Special Projects
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