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Course Criteria
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5.00 Credits
Fundamental concepts used in 2D graphics and animation, as well as the techniques and tools needed to create a game application using the DirectX 2D graphics and animation library. Prerequisite: CMPSC 162 with a grade of 2.5 or higher or instructor's permission.
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5.00 Credits
First of a two-course sequence. Introduction to the mathematical principles used to represent 2D and 3D space in game programming. Topics include sets, functions, polynomials, trigonometry, analytic geometry, and their application to computer game graphics and physics. Prerequisite: College algebra or department permission.
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5.00 Credits
Second of a two-part sequence covering the mathematical principles used to represent 2D and 3D space in games. Topics include vectors, linear transformations, quarternions, analytic geometry, and their application to computer game programming. Prerequisite: CMPSC 170 with a grade of a least 2.5 or department permission.
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5.00 Credits
The development of Windows application programs using C and C++ with an emphasis on creating Windows based graphics and animation frameworks. Prerequisite: CMPSC 142 with a grade of 2.5 or higher or instructor's permission. Concurrent enrollment in CMPSC 143 is recommended.
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5.00 Credits
Course covers techniques and tools used to create non-graphic game components such as joystick I/O, sound, video, networking, and artificial intelligence. Students integrate these components into a 2D game project. Prerequisite: CMPSC 161 or instructor's permission.
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5.00 Credits
General principles of representing and animating 3D objects, and application to 3D computer animation. Students model, texture, animate, and render objects using Maya, a commercial animation software package, producing a final short animation sequence. Prerequisite: A working familiarity with computers is recommended.
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5.00 Credits
Special study to be arranged by student and supervising instructor. S/U grade option. Note: Credit available with approval. For information contact the division secretary in ALD 218A or phone 425-640-1679.
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5.00 Credits
Application of the laws of physics to the creation of computer games with physics-based realism. Prerequisite: MATH 132, CMPSC 143, and College Level Physics, each with a grade of at least 2.5, or equivalent experience.
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5.00 Credits
Course introduces intermediate topics of visual program design and implementation using Visual Basic.NET. Topics include arrays, object-oriented programming, files and streams, error handling and debugging, SQL, database programming with ADO.NET, and multimedia. Prerequisite: CMPSC 115 with a grade of 2.5 or higher or instructor's permission.
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5.00 Credits
Introduces advanced topics of visual program design and implementation using Visual Basic.NET. Topics include database programming and SQL, ADO.NET, data structures and collections, ASP.NET and Web services, and networking. Prerequisite: CMPSC 215 with a grade of at least 2.5 or permission of instructor.
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