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Course Criteria
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2.00 Credits
Digital options are courses that further an understanding and application of technical skills within a design context. Digital options include introductory and advanced levels of digital drawing, digital darkroom, digital publishing, digital 3D visualization and animation, interactive publishing, visual motion effects, motion editing, and sound. Courses are offered either fall or spring semesters on a recurring basis. Open to non-majors with permission.
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2.00 Credits
Through lectures, demonstrations, and hands-on projects, students learn the basics of interactive publishing. Using Macromedia Dreamweaver, students create their own Website and learn the basics of interactive design including HTML, CSS, tables, and other industry Web standards. Open to non-majors with permission. Prerequisite: DE 171
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2.00 Credits
This course introduces students to concepts and design approaches associated with designing for the Internet. Special attention is paid to the transition from print design to Web design. Through lectures, demonstrations, and hands-on projects, students examine issues of usability, information architecture, audience expectations, and design integrity specifically related to the Web. Open to non-majors with permission. Prerequisite: DE 271
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2.00 Credits
Through lectures, demonstrations, and handson projects, students refine and expand their skills in creating and manipulating digital images using Adobe Photoshop and Illustrator. Students create digital illustrations from scratch, seamlessly combine photos, and create abstract visual effects. Skills include sophisticated masking, advanced filters, precise color and lighting adjustments, and controlling output. Open to non-majors with permission. Prerequisite: DE 171 and 173
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2.00 Credits
In this course, students study the fundamentals of modeling with industry-standard 3D software for film, broadcast, and video games. Through the use of tools and actions, students generate texture, light, and render polygons, NURBs, and/or subdivision surfaces. Through tutorials, in-class demonstrations, and homework assignments, students explore the creation of environmental space and the objects that inhabit it. At the end of the course, students should feel comfortable working not only in three-dimensional Cartesian space, but thinking in it as well. Open to non-majors with permission. Prerequisite: DE 178
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2.00 Credits
In this course, students explore the fourth dimension of computer graphics: time. Using industry-standard 3D software for film, broadcast, and video games, students learn to rig and animate characters and props using both skeletal and non-skeletal deformers. Through tutorials, in-class demonstrations, and homework assignments, students explore topics including movement, timing, and acting so as to learn how to bring objects to life. At the end of this course, students should have a basic understanding of animation, as well as a greater feel for timing. Open to non-majors with permission. Prerequisite: DE 278
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2.00 Credits
This is a new description for this class. This course introduces students to several videoproduction and editing techniques utilized in Motion Design. Through tutorials, in class demonstrations, and assignments, students explore several analog approaches to production, such as stop-motion/cel animation, scale set design, and chroma keying. In addition, students will also be introduced to basic skills, such as video importing, editing, transitions, and filters using Final Cut Pro. Prerequisite: DE 171
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2.00 Credits
This course introduces students to the creation of visual motion effects using Adobe Aftereffects. Through lectures, demonstrations, and hands-on projects, students learn the basics of creating graphics in motion. Open to non-majors with permission. Prerequisite: DE 171
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3.00 Credits
Studio Options provide breadth and depth to each student's experience within their design program area. All studio options are processoriented within the content of student's area. Over the duration of the BFA degree, all students enroll in seven studio options - the first option is available the sophomore spring semester, four options in the junior year, and the final two in the senior year. Studio options are vertically integrated with students from the sophomore to senior level. Within the classes, students experience a range of relationships similar to the professional world, from entry level to mentoring and leadership roles. Courses are offered either fall or spring semesters on a recurring basis.
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3.00 Credits
Focused on small-scale buildings with varying degrees of contextual complexity, this studio emphasizes the understanding of design as an analytical process that extends from programmatic analysis to formal development of design ideas, to their translation into functional environments that house specific cultural rituals and belief systems. Assignments emphasize the understanding and expressive use of materials and structure in conjunction with environmental and aesthetic considerations. Open to nonmajors with permission. Prerequisite: DE 206
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