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Course Criteria
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3.00 Credits
This class examines typography in a moving format. Given today's complexities of communication, it is vital to clearly define your own visual message and ensure that it is understood as your intent. Advanced topics include: pacing, story boarding, conceptual development and heirarchy in a three-dimentional plane. Emphasis will be given to concerns of legibility and readability of typefaces in a moving environment. Prerequisite: DE 202 or 204 - priority given to Motion Juniors. Open to non-majors with permission.
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3.00 Credits
This course introduces a range of digital-option experiences, tools, and concepts of game development. Through lectures, demonstrations, and hands-on projects, students explore creating innovative new games using lead characters, environments/objects, drawings, and modeling to storyboards. Design manipulation will use a range of programs, from Final Cut Pro and Aftereffects to Soundtrack. Previous experiences such as Photoshop, Illustrator, and Cinema 4D will also be revisited to create total gaming compositions. Prerequisite: DE 278, Digital 3D Visualization II (Maya)
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3.00 Credits
Architecture, interiors, and furniture in the twentieth century reflect societal changes and directions. This class explores currents in design history in the Western world, from the early twentieth century to the late twentieth century. Lecture format, illustrated with slides. Open to non-majors with permission. Note: This course will satisfy H&S Humanities or Elective requirements for non-Design students.
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3.00 Credits
Graphics in the twentieth century enjoy a variety of styles and influences in the Western world. This class explores graphic design and illustration from the late nineteenth-century arts and crafts to the technology innovations of the late twentieth century. Lecture format, illustrated with slides. Open to all majors. Note: This course will satisfy H&S Humanities or Elective requirements for non-Design students.
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3.00 Credits
This course explores the technological and cultural development of motion design, including early animation, film, television, and video, up to the most recent innovations in interactive design, title design, and game design. The course is in lecture and seminar format. Open to all majors.
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3.00 Credits
This course introduces students to basic structural principles and prevalent methods of assembling various building materials and finishes. Through lectures, site visits, studio experiments, and the actual fabrication of an interior residential-based section, students gain insight into the history of structural practice and future directions in preassembled systems. Open to non-majors with permission.
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3.00 Credits
This course focuses on the products and legal contracts of an interior designer: the construction documents. Students learn a wide array of skills and knowledge required to complete the construction document. Topics include drawing types, drawing format, processes, building codes, accessibility, materials, and timelines. Students develop a thorough understanding of the knowledge required, the processes undertaken, the scope of services normally provided, and the groups involved. Advanced topics in AutoCAD are covered. Open to non-majors with permission. Prerequisite: DE 281
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1.00 - 4.00 Credits
Open to DE majors only.
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3.00 Credits
Studio Options provide breadth and depth to each student's experience within their design program area. All studio options are processoriented within the content of student's area. Over the duration of the BFA degree, all students enroll in seven studio options - the first option is available the sophomore spring semester, four options in the junior year, and the final two in the senior year. Studio options are vertically integrated with students from the sophomore to senior level. Within the classes, students experience a range of relationships similar to the professional world, from entry level to mentoring and leadership roles. Courses are offered either fall or spring semesters on a recurring basis.
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3.00 Credits
In this senior studio course, faculty and students from all major areas within the Design Department join together to address complex integrated design projects. Large lecture forums, small discussion seminars, individual and group presentations, mixed-design project teams, as well as ongoing progress critiques are core to the development of these theoretical, research-driven projects. Redefining the notion of design, design process, material and technical exploration, and visual experimentation are core to the advanced level of design investigation expected within this course. Open to DE senior majors only.
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