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  • 3.00 Credits

    No course description available.
  • 3.00 Credits

    This course allows students to gain practical, hands-on experience by acting as creative work/research assistants on projects being done by Animation and Visual effects faculty members or Point Park faculty members in other departments. The nature and scope of the work will be agreed upon by the student and faculty member, and approved by the Cinema Arts department. The goal of the practicum is to allow the student to broaden their knowledge on a particular subject, and to give them experience performing work at a professional level as well as meeting the deadlines given by their faculty supervisor. An additional opportunity for practicum credit is to work on an advanced cinema arts production in a capacity not being filled by a student that is completing that project for credit. Students seeking approval for a student project practicum would be required to arrange to be supervised by an animation and visual effects faculty member. A 3-credit cinema student practicum requires generally 150 hours of work, however credits per hour would vary depending on the nature of the project. Course Objectives Upon successful completion of this course, students will be better able to: (1) Demonstrate an acquired knowledge of the subject matter of the practicum project. (2) Exhibit skills and techniques required in the completion of work related to the subject matter of the practicum project. (3) Work successfully in response to tasks and deadlines assigned by the supervisor. (4) Complete assigned tasks at professional level required within the industry.
  • 3.00 Credits

    In this course, students will learn advanced 3D visual effect/motion graphic techniques including advanced compositing techniques, rotoscoping, advanced motion tracking, matte paintings, digital set extensions. Prerequisite DIGI 310 or 320
  • 3.00 Credits

    In this course, students will learn advanced 3D animation techniques including 3D environments, 3D lighting, 3D textures and advanced character development. Prerequisite DIGI 310 or 320
  • 3.00 Credits

    This course is a continuation of DIGI425 Character Animation and Analysis I. Students will continue to analyze and observation motion and apply those to characters they animate in either 2D or 3D animation. Students will work towards a character animation demo reel of industry quality work. Prerequisite:DIGI 325 Course Objectives Upon successful completion of this course, students should be able to: (1) Demonstrate professional level character acting and action in 2D or 3D animation. (2) Produce work for a professional-level demo reel of character animation. (3) Critically analyze and discuss 2D and 3D character animation and acting principles. (4) Employ draftsmanship skills in gesture drawing.
  • 3.00 Credits

    This course is a continuation of Fundamentals of Motion Graphics and Visual Effects. It covers further understanding of motion graphics animation and design techniques and principles, compositing, 2D character animation, and introduction of 3D animation related to the field of motion graphics. Prerequisite: DIGI 210. Course Objectives Upon successful completion of the course, students will be able to: (1) Further the understanding of motion graphics animations and their creation. (2) Articulate, demonstrate principles related to the design and animation of motion graphics. (3) Discuss analytically and critically motion graphics from a technical, aesthetic, and application perspective. (4) Develop a more advanced working knowledge of Adobe After Effects, Photoshop, and Illustrator. (5) Develop a working knowledge of 3D motion graphics software.
  • 3.00 Credits

    Course Description: In this course, students will begin their thesis project based upon their area of concentration. Collaboration, preapproved by the advising instructor, is encouraged. The project will be an animated, motion-graphic or visual effect-based work that synthesizes the techniques learned in the first three years of the program. This first phase of the thesis project involves the conceptualization and pre-visualization of the work as well as the initial stages of production. Student may also elect to work on a demo reel or visual development portfolio of equivalent scope. Course Objectives (1) Propose and plan out a short animation or visual effects film. (2) Analyze and critically assess their own and other students projects on a professional basis. (3) Integrate convincing activng, movement or effects into the film. (4) Create a film based on current industry standards. (5) Complete appropriate preproduction and start production. Listed Topics: Treatment. Storyboards. Exposure sheets. Concept Art. The production phase. Examine industry standards.
  • 3.00 Credits

    Course Description: This course is a continuation of DIGI 451. Students continue in the production of their thesis project through completion. The final work will demonstrate a high level of proficiency in their area of concentration as well as an understanding of all of the processes of creating professional digital media work. Prerequisite: DIGI451 Course Objectives (1) Integrate convincing activng, movement or effects into the film. (2) Finish production phase of their film. (3) Create a film based on current industry standards. (4) Complete approprate post-production. (5) Prepare film for festival entry or applying for professional work upon graduation. Listed Topics: Production Phase. Preliminary animation and Pencil tests. Examine industry standards. Animation festivals Production reel.
  • 3.00 Credits

    Special Topics in Digitial Arts
  • 3.00 Credits

    Internships are intended to be substantive learning experiences that help to prepare the student for his/her professional career. Internship assignments must have written approval of both the student's advisor and the department chair. Prerequisite: students are eligible for an internship after completion of their sophomore year.
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