Course Criteria

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  • 3.00 Credits

    In this course, students will continue to learn animation principles and practices related to 3D character animation. Through believable motion and action, students will create 3D character animation with the use of observational and timing skills, pantomime, body and force dynamics, action analysis, lip sync, and acting. Prerequisite: DIGI230, DIGI240. Course Objectives Upon successful completion, students should be able to: (1) Create believable motion and action with a 3D character using observational skills and video reference. (2) Critically analyze and discuss 3D character animation and acting principles. (3) Demonstrate continued technical expertise and competency in 3D animation software. (4) Complete assigned animations at a professional level required within the industry.
  • 3.00 Credits

    This course is designed for students choosing a concentration in animation. It focuses on the introduction of 3D animation techniques, including 3D drafting/modeling, character creation and animation. Prerequisite DIGI 250
  • 3.00 Credits

    This course continues character animation and analysis. Students may complete character animation projects in either 2D or 3D animation. Course emphasizes practicing and developing observational skills and then applying them to create believable character motion and acting.Prerequisite: DIGI230, DIGI 240, DIGI315. Course Objectives Upon successful completion of this course, students should be able to: (1) Demonstrate professional level character acting and action in 2D or 3D animation. (2) Demonstrate continued technical expertise and competency in 2D and 3D animation software. (3) Complete assigned animations at a professional level required within the industry. (4) Critically analyze and discuss 2D and 3D character animation and acting principles. (5) Employ draftsmanship skills in gesture drawing.
  • 3.00 Credits

    Course Description: In this hands-on workshop students learn techniques and approaches they can apply to understanding and designing games of any format -- from board games to digital games to real world games. Students analyze existing games to understand how they work as interactive systems; create a number of non-digital games in order to master the basic design principles as well as work on a series of exercises that explore the social, technological, and creative possibilities of games. Prerequisite: DIGI250 Course Objectives (1) Design games with engaging game play. (2) Analyze game for effective interaction. (3) Utilize basic game design principles. (4) Identify gaming principles in various traditional and electronic formats.
  • 3.00 Credits

    This course develops students' ability to create effective concept art used in the pre-production phase of live action films, animation and video games. Students create character designs; learn to create believable and atmospheric landscape buildings and interiors, as well as designing props and vehicles. Students work in both traditional and Digital media. Prerequisites: DIGI 220. Course Objectives Upon successful completion of the course, students should be able to: (1) Create appropriate illustrations for various electronic media including: Visual effects films, animation for internet, television and feature films as well as Video games. (2) Invent convincing characters and worlds using visualization techniques and conceptual exercises. (3) Ability to use visual and Digital reference tools to make believable illustration: including character designs, character model sheets, environment, and scene renderings. (4) Demonstrate improvement in ability to draw and paint convincingly from imagination and visual memory. (5) Create concept art using traditional media. (6) Create concept art using Digital techniques such as painting programs and CINTQ tablet screens. (7) Communicate ideas and design intentions to a clients and fellow artists. (8) Synthesize sources material to create dynamic compositions.
  • 3.00 Credits

    This course explores the art of cartooning and storyboarding. It introducing the components of sequential art, and explores visual narrative theories and techniques. Students focus on observational and interpretive drawing skills and apply them to visual storytelling. Students break down ideas and scenes sequentially to promote compelling narrative. Students will learn how characters are constructed and integrated into graphic composition, and use a hands-on approach to increase their knowledge of how these skills apply to comic book, animation and motion picture fields. The will develop the fundamental skills of design for time-based media beginning with basic conceptual scripting and storyboarding techniques and ending with the creation of an "animatics" prototype. The art of visual storytelling is explored from both abstract and representational points of view, with applications ranging from comic books to cinema and character animation. Prerequisites: DIGI 220. Course Objectives Upon successful completion of the course, students should be able to: (1) Use visual elements for effective story telling. (2) Use storyboards to plan films and animation. (3) Create compelling narrative through the relationship of pictures placed in sequence. (4) Balance verbal and visual story telling. (5) Use principle of closure between various panel and shot transitions for effective storytelling. (6) Develop their ability to draw from invention. (7) Work in various formats of sequential art including: comic books, comic strips, and story boards.
  • 3.00 Credits

    In this workshop course students will work in production teams to develop an animation, visual effects or motion graphic based project for a real life client. Students will work with nonprofit charitable and arts organizations to create a narrative public service announcement or promotional video. Students conceptualize and pitch ideas to the client then respond to client needs through to the completion of the production. Prerequisites: DIGI 310 and DIGI 320. Course Objectives Upon successful completion of the course, students will be able to: (1) Write and create pre-visualizations for a narrative promotional video or public service announcement. (2) Create a pitch that conveys narrative and design concepts to a client. (3) Create effective animation and visual effects that convey a client's concept. (4) Successfully composite a film during postproduction. (5) Be an effective participant in a production team. (6) Respond to client needs in a timely and professional manner. (7) Prepare a film for broadcast and present finished film to a client.
  • 3.00 Credits

    Course Description: In today's media consumption society, electronic graphics are the cornerstone of many films, most websites and television advertising. In the course, students will learn how to apply digital media, 3-D animation, visual effects and motion graphics in a variety of electronic media. This class will explore the avenues of electronic media and work on numerous course projects. Prerequisite: DIGI 250 Course Objectives (1) Create sprites for videogames. (2) Create animation and visual effects for the web. (3) Create content for advertising. (4) Identify opportunities and applications for animation in a wide variety of media. (5) Use 2d and 3d graphics applications. (6) Create preproduction artwork for digital media.
  • 3.00 Credits

    This course provides a structure for learning the major principles of stop motion animation. Students will explore a range of techniques developing how to create puppets, armatures and sets for physical animation. Core visual skills such as sculpture, life drawing and materials development are integral to the course as well as the technical expertise execute stop motion projects. Students will work on a number of projects/exercises throughout the semester. Prerequisite DIGI 250
  • 3.00 Credits

    Course Description: Using classical 2-D technique, this course focuses on creating believable movement and expression in animated characters. Students explore the history of classical animation screening a wide range of commercial and experimental works. Students create short projects exploring various classical principles that can make any modern form of animation convincing. This course will also develop the student's ability to rough, block and animate 2-D shots in sequence. Prerequisite: DIGI 220. Course Objectives (1) Demonstrate understanding of timing and spacing in animation (2) Demonstrate understanding of balance and the effect of gravity on characters and objects (3) Ability to sync sound and dialogue to animation (4) Ability to use action analysis by frame by frame observation of live action and animated films. (5) Ability to create individuality and personality in a character through their posture and motion (6) Abilty to create believable and specific walk cycles
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