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DIGI 225: Sound for Animation & Visual Effect
3.00 Credits
Point Park University
Course Description: This course teaches the foundations of film sound approaches and techniques as it applies to animation and visual effects audio post-production. It introduces students to sound theory, signal flow concepts, sound design methods, and the equipment used in production and post-production sound. Hands-on exercises will explore f strategies, workflow, as well as the fundamentals of post-production processes such as sound editing, dialogue clean-up, foley, ADR, and mixing. Course Objectives Upon successful completion of this course students should be able to: (1) Explain basic sound theory. (2) Demonstrate understanding of audio device signal flow. (3) Demonstrate understanding of the processes of production and post sound for animation and visual effects. (4) Perform the basic tasks directing voice talent and voice over acting. (5) Use the basic equipment and techniques of sound effects, voice-over, and foley recording for animation. (6) Demonstrate understanding of the basic uses of Avid Protools in post production sound work.
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DIGI 225 - Sound for Animation & Visual Effect
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DIGI 230: Classical Animation
3.00 Credits
Point Park University
Course Description: Using classical 2-D technique, this course focuses on creating believable movement and expression in animated characters. Students explore the history of classical animation screening a wide range of commercial and experimental works. Students create short projects exploring various classical principles that can make any modern form of animation convincing. This course will also develop the student's ability to rough, block and animate 2-D shots in sequence. Prerequisite: DIGI 220. Course Objectives (1) Demonstrate understanding of timing and spacing in animation (2) Demonstrate understanding of balance and the effect of gravity on characters and objects (3) Ability to sync sound and dialogue to animation (4) Ability to use action analysis by frame by frame observation of live action and animated films. (5) Ability to create individuality and personality in a character through their posture and motion (6) Abilty to create believable and specific walk cycles
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DIGI 230 - Classical Animation
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DIGI 240: Introduction to 3D Animation
3.00 Credits
Point Park University
This course is designed for students choosing a concentration in animation. It focuses on the introduction of 3D animation techniques, including 3D drafting/modeling, character creation and animation. Prerequisite DIGI 250
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DIGI 240 - Introduction to 3D Animation
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DIGI 245: Visual Development for Animation
3.00 Credits
Point Park University
This course explores visual development for animation with concept art and storyboarding. Students create character designs, learn to create believable and atmospheric environments, as well as props and vehicles. It introduces the components of sequential art and explores visual narrative theories and techniques. They will develop the fundamental skills of design for time-based media beginning with basic conceptual scripting and storyboarding techniques. Course Objectives Upon successful completion of this course students should be able to: (1) Use visual elements for effective storytelling. (2) Use storyboards to plan films and animation. (3) Balance verbal and visual storytelling. (4) Invent convincing characters and worlds using visualization techniques and conceptual exercises. (5) Synthesize source material to create dynamic compositions.
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DIGI 245 - Visual Development for Animation
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DIGI 250: Animation and Visual Effects Projec
6.00 Credits
Point Park University
In this workshop course, students will develop a motion graphics based project. Beginning with conceptualization, storyboard, and a pitch, students will take the work through the entire production pipeline, exploring animation, compositing and visual effects techniques. Prerequisites: DIGI 210 or DIGI 220. Course Objectives Upon successful completion of the course, students will be able to: (1) Create the production design necessary for a short animated film, visual effects film sequence, or other motion graphics based project. (2) Write and create storyboards for such a project. (3) Create believable animation and visual effects during production. (4) Successfully composite a film during postproduction. (5) Work with technical equipment such as cameras, computers & lighting to create such projects. (6) Synthesize knowledge from their animation, visual effects, design and cinema courses into the production pipeline.
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DIGI 250 - Animation and Visual Effects Projec
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DIGI 294: Special Topics (CORE)
3.00 Credits
Point Park University
No course description available.
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DIGI 294 - Special Topics (CORE)
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DIGI 295: Special Topics in Digital Arts
3.00 Credits
Point Park University
No course description available.
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DIGI 295 - Special Topics in Digital Arts
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DIGI 305: History of Animation
3.00 Credits
Point Park University
This course is a survey of the history of animation majors. Currently there is a no animation history course offered in the animation program. This class would be a good foundation for animation students and expose them to different animations from all over the world and help show the history and cultural impact animation had and continue to have. Course Objectives Upon successful completion of this course, students should be able to: (1) Review the history of animation and influential animators and animation studios. (2) Discuss critically animated films, shorts, advertisements, and other animated forms and understand their cultural, social, economical,and/or historical significance. (3) Employ written skills and research skills in order to demonstrate an acquired knowledge of the subject.
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DIGI 305 - History of Animation
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DIGI 310: Intermediate Visual Effects
3.00 Credits
Point Park University
Course Description: This course is designed for students choosing a concentration in visual effects. It covers compositing techniques, cinematography for visual effects, particle systems, and tracking techniques. Prerequisite:DIGI 250 Course Objectives (1) Domonstrate further the understanding of visual effects fundamentals and the role of a Visual Effects Supervisor (2) Articulate, demonstrate and contribute in a collaborative artistic environment on visual effects projects. (3) Think analytically and critically about visual effects from a technical, aesthetic and application perspective (4) Develop further working knowledge of Adobe's After Effects. (5) Develop a working knowledge of The Foundry's Nuke.
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DIGI 310 - Intermediate Visual Effects
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DIGI 311: Intermediate Motion Graphics
3.00 Credits
Point Park University
This course is a continuation of Fundamentals of Motion Graphics. The course focuses on creating designs and illustrations for motion graphics, then animating those elements in creative ways. Students will analyze and explore trends in motion graphics design, concepts, composition, and animation styles while creating complex and engaging projects. Prerequisite DIGI 210. (1) Demonstrate professional level motion graphics design and illustration skills. (2) Demonstrate continued technical expertise and competency in 2D and 3D motion graphics animation software. (3) Complete assigned animations at a professional level required within the industry. (4) Think analytically and critically about motion graphics from a technical, aesthetic, and application perspective.
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DIGI 311 - Intermediate Motion Graphics
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