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Course Criteria
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3.00 Credits
Builds on the techniques, concepts and methods of construction presented in the first level of this craft. The elements of line, form, texture and color will be redefined and pursued in greater depth. Emphasis given to content and meaning. A review of the previous readings, studio projects and critiques will be used to promote greater understanding. Assignments made on an individual basis. The processes include inlay, repousse, forging, lamination, oxidation, enameling, centrifuge, setting and fabrication. Personal expression and the development of excellence in craftsmanship are of paramount importance.
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3.00 Credits
Students will utilize the tools presented in previous courses to develop an interactive, educational multi- media product. The students will work in teams to develop a computer-based instructional product for a real-world client.
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3.00 Credits
In this course students will utilize commercial studio lighting techniques for product, food and portraits images. Students will learn and demonstrate uses of the technical aspects of studio lighting, techniques of commercial photography for advertising, and lighting equipment. Students will learn to capture commercial images in both a studio and on-location environments. Lighting modifiers such as soft boxes, reflectors and umbrellas will be utilized. Student will produce finished conceptual advertising images for critique, projects, and portfolio.
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3.00 Credits
Follows the basic areas of exploration included in the Ceramics I course. Hand-building and wheel-thrown projects will be created. Emphasis on improving the basic skills and learning to be more sensitive to form and shape.
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3.00 Credits
ART 235 provides opportunities for students to gain a better understanding of the processes and concepts presented in ART 135. Students will be encouraged to develop systems of working with armatures and using additive and subtractive methods. This course introduces the various tools used to sculpt and emphasizes understanding the major traditions and contemporary movements in sculpture and design.
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3.00 Credits
This course immerses students in the theories and practice of desktop publishing using industry standard software. Students will incorporate raster and vector artwork along with typography to produce professional layouts for newspapers, magazines, books, posters, brochures and electronic media. This course will be used for produce portfolio work that students can use when seeking employment or admissions to four-year institutions.
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3.00 Credits
This course examines the principles of animation in order to give students a basis for creating interesting, entertaining, and natural-looking movement. Students will learn foundational animation principles, taught through 2D animation techniques, and later reinforced using 3D computer animation concepts. In addition to using time-tested tools of traditional animation, students will utilize modern, advanced animation features of leading professional animation software, including Autodesk Maya.
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3.00 Credits
This course provides the students with the knowledge and practical experience needed to create effective and efficient interactive animations and websites from concept to development using Adobe Flash. Instruction in vector, raster, and animated graphical elements, as well as the scripting needed to make these elements interactive, will be emphasized. Students will build their portfolios by utilizing Adobe Flash to design vector-based, animated, interactive projects. Students will need prior programming or scripting experience to be successful in this course. Addititionally, knowledge in raster image creation and manipulation via Adobe Photoshop, though not necessary, may be beneficial to students.
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3.00 Credits
In this course, students will develop character animations using the Autodesk Maya professional 3D animation software package. Emphasis is placed on developing effective skeletal structures, character rigging, and keyframe-driven animation, utilizing Inverse and Forward Kinematics. Students will learn how to create natural, believable motions through understanding and mimicking weight distribution and other natural forces, which act upon body motion. Bipedal, Quadrupedal, and other forms of animal locomotion will be explored. Though ot is not necessary, taking ART 181-Advanced 3D Modeling and Texturing may be beneficial for students taking this course.
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3.00 Credits
This course explores the creation of physics-based animations for use in the simulation, gaming, and entertainment industries, through the use of industry-standard computer animation and 3D gaming software. The principles, tools, and techniques used in creating rigid-body dynamics, soft-body dynamics, particle physics, and other dynamic simulations will be discussed. Students will produce completed animations and interactive projects to strengthen their skills and their portfolios.
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