Course Criteria

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  • 3.00 Credits

    This course examines three-dimensional tools and techniques used to create photorealistic, illustrative, and abstract digital imagery. Students will learn the concepts behind polygonal modeling and texturing to create various computer generated objects, including, but not limited to, products, vehicles, organic shapes, and structures. Student develop finished, polished computer-generated imagery using industry standard software and the exploration of modeling, texturing, lighting, and rendering.
  • 3.00 Credits

    This course considers the Elements of Design and the Principles of Three-dimensional Design. Some of the goals include helping the student to become aware of the use and development of Three-dimensional design through the utilization of basic materials, technique, and tools. An understanding of the major traditions and contemporary movements in sculptural design will also be explored. Each student will gain a clearer understanding and greater appreciation of form through individual involvement in creative projects.
  • 3.00 Credits

    Students develop their unique "visual language" through projects dealing with areas in the illustation market. Students study illustrators, illustration as an art form, and trends in the field. Students gain an overview of the variety of options in the field and experience in producing actual illustrations in a variety of media and contexts from initial idea to finished product.
  • 3.00 Credits

    Students address fashion design concerns primarily through the use of two-dimensional exercises that are utilized in the fashion industry. Important topics that the course reviews include fashion illustrating, textile rendering textiles (flat design drawings), and collection development.
  • 3.00 Credits

    This course will introduce the basic fundamentals in fabric draping and pattern making with a focus on the creative aspects used in theatrical, professional and personalized costume concepts. The exploration of draping techniques, specific sizing instruction of patterns, and emphasis on various textiles are taught and discussed in-depth. Students will use mathematical processes to achieve perfect fit and proportions. Bodice, torso, pant, skirt, sleeves as well as clothing details are created in muslin and pattern paper to ensure proper conception and execution of the costume and accessories. Draping and fitting muslin will ensure proper dressform to create classic garments, including the two basic bodices, princess line garments, shifts, dresses, shirts, and skirts. A component of this class will also focus on the elements of accessory to enhance and support the costume designed. A brief exploration into jewelry and product accessory will lend to an extension of creativity to allow the garment and character to come to life simultaneously. The use of both historical and modern references in pop culture and beyond will serve as a reference point to all costumes constructed.
  • 3.50 Credits

    Building upon the foundational principles of 3D modeling and texturing to create more complex 3D models, including creatures and characters, this course discusses 3D sculpting and texture painting as means of augmenting traditional modeling and texturing methods. Topology and normal mapping are explored, with an emphasis on using efficient 3D models in game environments. Various 3D animation concepts are also discussed as a means to help bring these 3D models to life. Games projects using the visual assets created will be produced in partnership with programming students.
  • 2.00 Credits

    This course will develop an appreciation for dance as an art form. A variety of dance forms are taught, with emphasis placed on reinforcement of technical skill, kinesthetic knowledge of dance techniques, strengthening of the individual's creative processes, and a focus on dance as a vehicle of expression and communication. Enrollment in this course requires participation in the production schedule for a dance performance with the ensemble. This course is taught on Cedar Crest College's campus by their faculty.
  • 3.00 Credits

    This is the capstone course for the Computer Gaming and Simulation Program-Digital Arts track. In this course, students will utilize the skills that they have developed in previous courses to create three-dimensional game/simulation projects in a team-based environment. Students will participate in the design, production, and project managment process while utilizing their digital arts skills to develop a computer game. This class is taught as a learning community with CIS 209.
  • 3.00 Credits

    This course expands on the basic concepts presented in Drawing I. Students will be introduced to more complex problems that focus on expressive development. Students are motivated to create drawings that depict a process-oriented construction of a drawing that requires more than prescribed results for the solution of the drawing problem. Students explore and investigate contemporary approaches to drawing.
  • 3.00 Credits

    An in-depth study of the art of our country commencing with the 17th century and concluding with the present. Emphasis on examples which can be viewed and studied locally.
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