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Course Criteria
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3.50 Credits
Focuses on the value of information in organizations and investigates cost effective methods of the application of computerized software tools to personal and workgroup needs. The challenges of changing technology are considered along with strategies for change assessment and management. There is intensive hands-on work with Microsoft Office Software in labs. Particular emphasis is placed on the exchange and integration of electronic documents, spreadsheets, and databases. A team approach is used throughout the course as specific business case studies are presented that allow students to use the computer as a tool to solve the cases. Computer work is accomplished in a network environment.
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3.00 Credits
Examines the principles and practices used to develop successful Internet commerce applications for an organization. The students will be exposed to the strong market forces created by the convergence of the Internet and commerce.
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3.00 Credits
Computational thinking is the collection of skills that we use for problem solving that involves logical, algorithmic, and innnovative thinking. In this course, students will attempt to solve a variety of real-world problems using these methods of thinking. Computational thinking skills form the foundation of computer programming so, to apply these skills, programs will be developed in the course to develop simple computer-based games using game engine software thus translating human intelligence into computational artifacts.
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3.00 Credits
This course teaches the foundations of game design theory and also serves as a survey on the origins and progression of the video game field. In addition to learning about the history of electronic games, students will analyze games and game-play elements, examine genres and trends in games, formulate their own proposal for original games, and work to develop these games into non-digital, playable prototypes. The course will also give students hands-on experience with many games from earlier eras, and will encourage students to discuss the current state of the video game industry, as well as possible future developments. This course requires no knowledge of computer programming or computer graphics.
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1.00 Credits
This course explores the use of Adobe Dreamweaver as a tool to design and create websites more efficiently and effectively. The various features of Dreamweaver will be used to create attractive web pages using Cascading Style Sheets (CSS) along with built-in elements including templates and widgets.
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3.50 Credits
This course teaches the fundamentals of 2D computer game and simulation development in the C# programming language and the Unity game engine. The course is taught as a learning community with ART 118.
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1.00 Credits
An orientation course on making a successful transition to college and the School of Communication Arts, Computers, and Technology. Topics include: study skills, time and financial management, netiquette, critical thinking, academic planning, goal setting, diversity, and campus resources.
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3.50 Credits
This course examines the common techniques used to create Polygon and NURBS based 3 dimensional, computer-generated models. Students develop both geometric and organic models through the exploration of industry standard user interfaces that utilize multiple interactive viewports and command line editing.
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3.00 Credits
This course explores issues and concepts involved in designing effective user experiences (UX) involving human-computer interaction (HCI). Students will design user-centered interactions for a variety of computer-based software and hardware products primarily focused on personal, internet, and mobile computing platforms. Emphasis will be placed on designs for game and simulation environments. Best practices of information architecture and usability will be examined and applied through project work.
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3.00 Credits
The Python language is used to teach programming concepts and problem-solving skills, without assuming any previous programming experience. Students learn how to design the logic of programs and then implement those programs using Python. Major topics include control structures, functions, arrays, pointers, objects and classes, and Graphical User Interfaces (GUIs).
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