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Course Criteria
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3.00 Credits
Students will be introduced to the fundamentals of using the Internet to access and share information with emphasis being given to how this technology can be used as a classroom tool. Project design, commercial services, free services, and online procedures will also be emphasized.
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3.00 Credits
Students will apply the basics of designing print and digital publications for learning. With an understanding of design principles, use of creativity and visual intelligence, students will complete hands-on activities to produce effective media. Topics include: publication options, use of type in print and digital environments, imagery, visual layout, linear and non-linear progression.
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3.00 Credits
This is the introductory course in the Multimedia series, which provides introductory multimedia production skills within instructional design and learning theory. Students will learn introductory skills while using instructional design principles to plan and produce multimedia for effective classroom instruction. Topics include the integration of media literacy, instructional design implementation, assessment, and media production techniques.
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3.00 Credits
This is an intermediate course in Multimedia, which increases the skill level of the student in production and applying learning theory to the instructional materials. The course builds upon instructional design, learning theory, and skills gained in other courses. Students create multimedia productions using the instructional design process and professional tools so that instruction can be delivered on multiple digital devices.
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3.00 Credits
This is the advanced media production. This course builds upon instructional design and skills gained in Multimedia I and Multimedia II. Students will fully integrate digital still, digital motion, digital sound, and digital animation into complete educational programs or instructional packages. Productions will provide an interactive experience with understanding of learning theory and implementation of unit planning. Focused attention will be given to diversity and learning accommodations.
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3.00 Credits
This course is designed to introduce the student to the technology of interactive media. Special emphasis is placed on the various applications for interactive media. Students will gain practical experience in creating interactive media programs.
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3.00 Credits
Given the ever-growing need for new digital skills and the rapid growth of Esports communities, emerging career and economic opportunities are available within the emerging Esports ecosystem, this course will explore emerging career opportunities ranging from social media marketing, digital content development of graphic and web design, digital photography, interactive media development, and more. Learners will investigate the Esports Ecosystems and profile their users across emerging sociotechnical trends.
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3.00 Credits
Designing appropriate learning opportunities requires the application of research techniques in order to improve resources for learning and productivity in a technology enhanced environment. Using research-based instructional theories and extant data, students create a proactive research action plan.
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3.00 Credits
In this second research course, students will implement their action research design in order to make positive change in a learning environment. While doing systematic research, students learn to create an observation tool, analyze the limitations of a study, or do data analysis to interpret the data. The final product will be a research summary based on a synthesis of the student's research and extant data.
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3.00 Credits
Students will work in an environment that provides professional experiences related to the student's field of interest and study, be assigned instructional technology tasks, and document the activities of an instructional technology and/or training media professional. An external non-department member media professional and appropriate department faculty member will jointly supervise the students.
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