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Course Criteria
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3.00 Credits
This course introduces students to new media development including social networking, interactive media, games, Internet, and virtual communities. The rapidity of change in media product development and evolving regulatory communications policy will be discussed. The work for this class includes designing, analyzing, and researching interfaces and existing systems.
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3.00 Credits
This is an advanced level course which expands upon the concepts presented in Desktop Publishing. This course concentrates on producing layouts to be used in various media formats. Classroom demonstrations are presented, and students gain hands-on experience through work on assigned projects.
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3.00 Credits
Advanced concepts and techniques of producing digital media will be presented with a focus on web pages distributed by Intranet, Internet, and mobile operating systems. Assignments will give students hands-on experience in web page design, production, and professional workflows. Topics include: Web page design, graphical user interface design, proper use of type and graphics in digital media, creating links, appropriate use of web programming, and integration of various media into digital media.
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3.00 Credits
This course prepares students to be certified as Unmanned Aircraft (i.e. Drone) Pilots by applying for the Federal Aviation Administration (FAA) certification to be able to work as commercial drone operators. This will facilitate students' search for work in Media industries that use aerial operations as part of their work.
Prerequisite:
DMET140
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3.00 Credits
This course offers advanced use of image design and production for education, marketing, business, and training. Extensive work will be on the use of the microcomputer as a tool in image creation. Animation, 3D effects, and overlay techniques will be introduced.
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3.00 Credits
This production-oriented course teaches students in media how to tell stories interactively using computer-generated scenes that subjects experience through leading virtual reality headsets. Students will experience the VR world through production lens by producing VR stories through the use of professional platforms such as Unreal Engine and Unity. The stories will aim at promoting commercial products and news. Thus, they will get experience creating stories for various types of communications, including entertainment, journalism, advertising and public relations. The target platforms for this course are the HTC Vive, Oculus Rift and Google Cardboard phone-based viewers.
Prerequisite:
DMET140 AND DMET318
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3.00 Credits
This course covers techniques and concepts in the field of commercial photography. Students learn lighting and posing principles studio and location tehniques, editing and retouching skills with various softwares, as wells as current practices in three importaant areas in commercial photography: fashion photography, food photography, and product photography. Students also learn to critically reflect on images circulated in this picture-saturated culture.
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3.00 Credits
This course is designed to teach direction, camera operation, production, sound, lighting and other components for digital and high definition (HD) production. Webstreaming and multi-media convergence applications will be studied and utilized in projects.
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3.00 Credits
Digital Sports Entertainment Production Business Strategy explores the evolution of sports entertainment in Esports which we call eproduction. Traditional sports production is fully onsite and occurs with a single crew. Esports production reflects a more complex dynamic approach of cross functional and colaction teams across geographic spaces. In addition technological complexities are navigated across real time streaming platforms. Students will learn about the full production of virtual sports entertainment including full broadcast production.
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3.00 Credits
This course offers an examination of the role of ethics and legal issues in the field of professional media. Students will study how societys ethical heritage provides a basis for guidance in ethical decision-making
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