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Course Criteria
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3.00 Credits
Boolean algebra and logic gates, combinational logic, decoders, encoders, multiplexers, registers, counters, memory units, flip-flops, algorithmic state machines, and digital integrated circuits.
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3.00 Credits
Linear systems, interpolation, functional approximation, numeric differentiation and integration, and solutions to non-linear equations May be counted as either mathematics or computer science, but not both.
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3.00 Credits
Interaction between software and hardware components in an integrated system, program translation issues, assemblers, linkers, loaders, and compilers.
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3.00 Credits
Organization of operating systems and basic computer architecture. Implementing multiprogramming, memory management, communicating with input/output devices, concurrency, synchronization, file systems and scheduling the processor.
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1.00 Credits
Seminar Style course serving as a forum in which students and faculty discuss research topics of current interest. Each working group will consist of a combination of faculty lectures, student presentations, open discussions, and group projects. Student participants will be expected to lead at least one class discussion. The content of the course will vary from term to term.
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3.00 Credits
An exploration of the impact of computers on present and future society including sociological and philosophical issues in computer science.
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3.00 Credits
The use, design, and implementation of database management systems. Topics include data models, current DBMS implementations, and data description, manipulation, and query languages.
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3.00 Credits
Knowledge representation and natural language processing, search strategies, design and applications of heuristics, expert systems, and applications.
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3.00 Credits
Formal languages and their relation to automata. The Chomsky language hierarchy, recognition of languages by automata, Turing machines, decidability, and computability.
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3.00 Credits
Geometric generation of two- and three-dimensional graphics. Scan conversion, geometric transformation, clipping, interaction, curves and surfaces, and animation.
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