CollegeTransfer.Net
Toggle menu
Home
Search
Search
Search Transfer Schools
Search for Course Equivalencies
Search for Exam Equivalencies
Search for Transfer Articulation Agreements
Search for Programs
Search for Courses
PA Bureau of CTE SOAR Programs
Transfer Student Center
Transfer Student Center
Adult Learners
Community College Students
High School Students
Traditional University Students
International Students
Military Learners and Veterans
About
About
Institutional information
Transfer FAQ
Register
Login
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
JMA 530: Digital Imaging for MM
3.00 Credits
Duquesne University
Methodologies and techniques for using both traditional photography and the computer in creating and manipulating digital imagery. Students in this very hands on course will explore a variety of creative techniques for producing, editing and altering images using computer software and digital tools. Emphasis will be on using Photoshop as a tool in the process of image creation, manipulation and enhancement for visual expression and communication. This course emphasizes the aesthetic, technical and conceptual practices of image making using technical, historical and conceptual issues will be addressed through lectures, demonstrations, exercises, projects and readings.
Share
JMA 530 - Digital Imaging for MM
Favorite
JMA 531: Advanced Web Animation
3.00 Credits
Duquesne University
An advanced look at Flash's programming language, ActionScript provides the base for sophisticated interactive applications that include audio, digital video, connections to databases. Students will be able to use Action- Script to control objects within Flash files, create and publish ActionScript movies, add actions to a movie file, and utilize common ActionScript commands, arguments, properties, and syntaxes.
Share
JMA 531 - Advanced Web Animation
Favorite
JMA 532: Advanced Digital Imaging
3.00 Credits
Duquesne University
This course is aimed at enthusiastic photographers who wish to take control of Digital image making and with basic photo skills interested in mastering digital imaging. In this class, students will use digital cameras and computer software to create original works of art. Students will be introduced to the following three areas: (1) Digital imaging technology (cameras and editing software), (2) Photo composition and lighting, and (3) Printing and electronic distribution. This course will encourage you to shoot RAW images and seek to enhance your Digital workflow system using popular software and digital imaging techniques. Previous experience with Photoshop or other digital image manipulation tools is required. Students are encouraged to develop various forms of composition such as photography for science, art or publication.
Share
JMA 532 - Advanced Digital Imaging
Favorite
JMA 533: Adv Computer Graphics
3.00 Credits
Duquesne University
No course description available.
Share
JMA 533 - Adv Computer Graphics
Favorite
JMA 534: Media & Sports
3.00 Credits
Duquesne University
Students will critically view the role of sport media in American culture. The influence of relationship between sport media and issues such as race, gender, nationalism, capitalism/consumerism, violence and civic life will be discussed. Issues in relation to journalism ethics and the production of sport media will also be examined.
Share
JMA 534 - Media & Sports
Favorite
JMA 535: Cross-Platform Authoring
3.00 Credits
Duquesne University
This course is designed to acquaint students with the full range of computer graphics production capabilities for the purpose of developing instruction. The course will blend instructional design and development issues with production competencies. All production skills will be based on theoretical and research issues related to the effective use of graphics in instructional materials. Several means of developing computer graphics will be examined. Students will explore a range of advanced topics in the creation of interactive multimedia applications. They will develop a solid understanding of how to plan, design and execute a Macromedia Director, and gain an understanding of how to plan, design and execute a professional multimedia product. Interactivity on the Web is discussed, including Shockwave and QuickTimeVR. Students final class projects will demonstrate profficiency with intermediate to advanced Lingo programming, in conjunction with at least one advanced digital media technology.
Share
JMA 535 - Cross-Platform Authoring
Favorite
JMA 536: Sports Media Practices
3.00 Credits
Duquesne University
Examines and applies public relations, publicity, marketing and advertising, media coordination, and event organization and management skills necessary for success in the sports industry. Utilizing the broadcast studio, students will also gain more insight and application in sports television, web and radio.
Share
JMA 536 - Sports Media Practices
Favorite
JMA 537: MM Authoring for E-Learning
3.00 Credits
Duquesne University
This course emphasis the design of interfaces for e-Learning environments. Many e-Learning applications are developed as tutorials in which information is presented to users and a quiz assesses their performance. Other applications are designed as environments in which users get life-like problems and situations to solve, explore, or study. In this course, students examine a variety of design interfaces (e.g., simulation, problem-based,etc) and approaches that reflect authentic interactivity within e-learning programs. Using Authorware, student build e-Learning applications that are highly- interactive multimedia environments delivered on CD.
Share
JMA 537 - MM Authoring for E-Learning
Favorite
JMA 538: Game Level Design
3.00 Credits
Duquesne University
Students will look at game level design principles and basic game theory. A 3D game engine will be used to implement a level, with emphasis on texture, level flow, terrain, and scriptable environmental objects.
Share
JMA 538 - Game Level Design
Favorite
JMA 539: Gaming Essentials
3.00 Credits
Duquesne University
Students will study the business and creative aspects of creating a commercial game. Various game models are studied; planning, funding, and marketing the game are reviewed while students explore different genres of games. The final project will be a game design document.
Share
JMA 539 - Gaming Essentials
Favorite
First
Previous
306
307
308
309
310
Next
Last
Results Per Page:
10
20
30
40
50
Search Again
To find college, community college and university courses by keyword, enter some or all of the following, then select the Search button.
College:
(Type the name of a College, University, Exam, or Corporation)
Course Subject:
(For example: Accounting, Psychology)
Course Prefix and Number:
(For example: ACCT 101, where Course Prefix is ACCT, and Course Number is 101)
Course Title:
(For example: Introduction To Accounting)
Course Description:
(For example: Sine waves, Hemingway, or Impressionism)
Distance:
Within
5 miles
10 miles
25 miles
50 miles
100 miles
200 miles
of
Zip Code
Please enter a valid 5 or 9-digit Zip Code.
(For example: Find all institutions within 5 miles of the selected Zip Code)
State/Region:
Alabama
Alaska
American Samoa
Arizona
Arkansas
California
Colorado
Connecticut
Delaware
District of Columbia
Federated States of Micronesia
Florida
Georgia
Guam
Hawaii
Idaho
Illinois
Indiana
Iowa
Kansas
Kentucky
Louisiana
Maine
Marshall Islands
Maryland
Massachusetts
Michigan
Minnesota
Minor Outlying Islands
Mississippi
Missouri
Montana
Nebraska
Nevada
New Hampshire
New Jersey
New Mexico
New York
North Carolina
North Dakota
Northern Mariana Islands
Ohio
Oklahoma
Oregon
Palau
Pennsylvania
Puerto Rico
Rhode Island
South Carolina
South Dakota
Tennessee
Texas
Utah
Vermont
Virgin Islands
Virginia
Washington
West Virginia
Wisconsin
Wyoming
American Samoa
Guam
Northern Marianas Islands
Puerto Rico
Virgin Islands