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  • 3.00 Credits

    Methodologies and techniques for using both traditional photography and the computer in creating and manipulating digital imagery. Students in this very hands on course will explore a variety of creative techniques for producing, editing and altering images using computer software and digital tools. Emphasis will be on using Photoshop as a tool in the process of image creation, manipulation and enhancement for visual expression and communication. This course emphasizes the aesthetic, technical and conceptual practices of image making using technical, historical and conceptual issues will be addressed through lectures, demonstrations, exercises, projects and readings.
  • 3.00 Credits

    An advanced look at Flash's programming language, ActionScript provides the base for sophisticated interactive applications that include audio, digital video, connections to databases. Students will be able to use Action- Script to control objects within Flash files, create and publish ActionScript movies, add actions to a movie file, and utilize common ActionScript commands, arguments, properties, and syntaxes.
  • 3.00 Credits

    This course is aimed at enthusiastic photographers who wish to take control of Digital image making and with basic photo skills interested in mastering digital imaging. In this class, students will use digital cameras and computer software to create original works of art. Students will be introduced to the following three areas: (1) Digital imaging technology (cameras and editing software), (2) Photo composition and lighting, and (3) Printing and electronic distribution. This course will encourage you to shoot RAW images and seek to enhance your Digital workflow system using popular software and digital imaging techniques. Previous experience with Photoshop or other digital image manipulation tools is required. Students are encouraged to develop various forms of composition such as photography for science, art or publication.
  • 3.00 Credits

    No course description available.
  • 3.00 Credits

    Students will critically view the role of sport media in American culture. The influence of relationship between sport media and issues such as race, gender, nationalism, capitalism/consumerism, violence and civic life will be discussed. Issues in relation to journalism ethics and the production of sport media will also be examined.
  • 3.00 Credits

    This course is designed to acquaint students with the full range of computer graphics production capabilities for the purpose of developing instruction. The course will blend instructional design and development issues with production competencies. All production skills will be based on theoretical and research issues related to the effective use of graphics in instructional materials. Several means of developing computer graphics will be examined. Students will explore a range of advanced topics in the creation of interactive multimedia applications. They will develop a solid understanding of how to plan, design and execute a Macromedia Director, and gain an understanding of how to plan, design and execute a professional multimedia product. Interactivity on the Web is discussed, including Shockwave and QuickTimeVR. Students final class projects will demonstrate profficiency with intermediate to advanced Lingo programming, in conjunction with at least one advanced digital media technology.
  • 3.00 Credits

    Examines and applies public relations, publicity, marketing and advertising, media coordination, and event organization and management skills necessary for success in the sports industry. Utilizing the broadcast studio, students will also gain more insight and application in sports television, web and radio.
  • 3.00 Credits

    This course emphasis the design of interfaces for e-Learning environments. Many e-Learning applications are developed as tutorials in which information is presented to users and a quiz assesses their performance. Other applications are designed as environments in which users get life-like problems and situations to solve, explore, or study. In this course, students examine a variety of design interfaces (e.g., simulation, problem-based,etc) and approaches that reflect authentic interactivity within e-learning programs. Using Authorware, student build e-Learning applications that are highly- interactive multimedia environments delivered on CD.
  • 3.00 Credits

    Students will look at game level design principles and basic game theory. A 3D game engine will be used to implement a level, with emphasis on texture, level flow, terrain, and scriptable environmental objects.
  • 3.00 Credits

    Students will study the business and creative aspects of creating a commercial game. Various game models are studied; planning, funding, and marketing the game are reviewed while students explore different genres of games. The final project will be a game design document.
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