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ANIM 215: History of Animation
3.00 Credits
Drexel University
Students learn the pre-cursors to modern animation and the evolution of the art since the beginning of the 20th century. Concepts in both 2D and 3D animation will be covered.
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ANIM 219: Digital Compositing
3.00 Credits
Drexel University
Examines digital compositing possibilities through the manipulation and recombination of acquired and produced digital imagery, including 3D models/animations, and video.
Prerequisite:
ANIM 211 [Min Grade: D] or DIGM 211 [Min Grade: D]
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ANIM 219 - Digital Compositing
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ANIM 247: Organic Modeling
3.00 Credits
Drexel University
This course will be an intensive exploration of organic modeling. Students will learn the best approaches to modeling organic forms and why these approaches are relevant. There will be considerable emphasis on anatomical forms.
Prerequisite:
ANIM 141 [Min Grade: D] or DIGM 141 [Min Grade: D]
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ANIM 248: Advanced Lighting
3.00 Credits
Drexel University
Students will learn to integrate production-oriented lighting techniques into animation. Techniques utilizing both point-based and raytraced global illumination will be covered, and how to optimize pipelines for animation. Basic shader development will also be covered.
Prerequisite:
ANIM 141 [Min Grade: D] or DIGM 141 [Min Grade: D]
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ANIM 314: Character Animation I
3.00 Credits
Drexel University
Examines issues and processed of 3D character development. Addresses various modes of 3D data wrangling for highly detailed, articulated character controls.
Prerequisite:
ANIM 212 [Min Grade: D] or DIGM 212 [Min Grade: D]
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ANIM 314 - Character Animation I
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ANIM 315: Character Animation II
3.00 Credits
Drexel University
Covers advanced techniques of inverse and forward kinematics, full-character skeletal setup, development of animation, and puppeteer controls. Explores levels of reality, and world interatction within scope of character.
Prerequisite:
ANIM 314 [Min Grade: D] or DIGM 314 [Min Grade: D]
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ANIM 321: Immersive Animation
3.00 Credits
Drexel University
Students will explore and experiment with non-planar multi-perspective projection to develop a unique and powerful immersive animation experience. Focus will be on the production of animations for both irregular architectural surfaces and conventional projection environments such as fulldome.
Prerequisite:
ANIM 212 [Min Grade: D] or DIGM 212 [Min Grade: D]
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ANIM 388: Spatial Data Capture
3.00 Credits
Drexel University
Students learn about the tools available to integrate components from the physical environment into computer animations and games. Aspects covered will be 3D scanning, motion capture and imaging techniques.
Prerequisite:
DIGM 212 [Min Grade: D] or ANIM 212 [Min Grade: D]
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ANIM 388 - Spatial Data Capture
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ANIM 399: Independent Project in Animation
0.50 - 12.00 Credits
Drexel University
Supervised planning and execution of a project in the area of Animation.
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ANIM 399 - Independent Project in Animation
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ANIM 410: Visual Effects
3.00 Credits
Drexel University
Students learn to create detailed visual effects, and the best methods to integrate them into live-action plates. Drawing on existing compositing and animation knowledge, students will work in groups to prodce short visual effects sequences.
Prerequisite:
(ANIM 219 [Min Grade: D] or DIGM 302 [Min Grade: D]) and (ANIM 212 [Min Grade: D] or DIGM 212 [Min Grade: D])
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ANIM 410 - Visual Effects
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