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  • 4.00 Credits

    Development of computer graphics concepts, including point plotting techniques, transformations, hidden edges and surfaces. Both two-dimensional and three-dimensional applications are presented. Students are expected to develop programs in a structured language and to use the OpenGL API. Prerequisites: CSC 142 and MAT 307 or permission of the department
  • 4.00 Credits

    Application of computer science theory in a business, institution or government agency under the supervision of an on-site staff member and a faculty sponsor. Reports and computer science projects are required. This course does not fulfill CSC concentration requirements. Students must obtain sponsorship and apply to the computer science faculty no later than the first day of the last month of the semester preceding the expected internship. Quality/Nonquality only. Prerequisite: Permission of computer science faculty
  • 4.00 Credits

    This course introduces the underlying concepts of wireless technology and its particular use with handheld devices. Operating system principles are discussed in relation to the environment of the Palm PDA. Coding and application development are essential components of this course. Students work in the C and JAVA programming environments and learn how to interface Palm devices with Unix and Windows platforms.
  • 4.00 Credits

    A different topic is presented each semester. Currently, these topics include object-oriented methodologies, expert systems, artificial intelligence, advanced graphics concepts, database management, wireless research and algorithm analysis. It is designed to provide the serious student with a challenging course in a topic that might not usually be developed at the elementary or intermediate levels. The instructor provides a syllabus discussing the topics to be covered in the semester prior to the actual offering of the course. Prerequisite: CSC 305 and permission of the department
  • 4.00 Credits

    Assigned readings, seminars, projects and lectures in areas of special interest. These areas include: automata theory, computability, formal languages, compiler writing, image processing and advanced UNIX concepts. Material in these courses should be current and topical. The seminars present a strong challenge to the computer science student. May be repeated with new topic. Prerequisite: three 300-level computer science courses.
  • 4.00 Credits

    This course introduces students to the concepts and technological knowledge that support the field of digital video, script writing, lighting and non-linear editing. Students are taught cinematic history, aesthetic philosophy and key applications through class lecture and studio projects. They are expected to consider these concerns while formulating their work. In-class critiques and individual instruction are used to refine student work.
  • 4.00 Credits

    This studio provides instruction in the use of industry-standard digital animation, special effects and conceptualization applications. Students learn from the perspective of a digital media designer/producer/director the essentials of creating virtual environments, characters and special effects. Emphasis is placed on the foundations of modeling and animating in the 3D virtual environment, preparing each designer to tackle more advanced modeling and animation methods known by professional artists. In conjunction with becoming familiar with the foundations of Maya, students developthe critical skills necessary to accurately assess the impact that digital tools have on the ways in which visual messages communicate, influence and inform our cultural and intellectual contemporary landscape.
  • 4.00 Credits

    This course introduces students to the concepts and technological news driving digital media. Students investigate the new aesthetic tradition inherent in digital culture, gaming, instant messaging, artificial intelligence, computer graphics, digital design and the Internet. Digital history, aesthetic philosophy, and key applications are examined through class lecture and studio projects. Students are expected to consider these concerns while formulating their work. In-class critiques and individual instruction are used to refine student work.
  • 4.00 Credits

    This studio provides an intensive hands-on introduction to a wide range of digital production tools. Skills will be honed so students develop their creativity within the context of specific interactive software applications. The user-driven computer experience, the art of interface design, navigation structures, and various approaches to time-based visual representation form the foundations of student projects. Students focus on multimedia production using industry standard Macromedia Director. Intensive lessons on scores, timelines and behaviors, 2-D animation, digital video, sound design and dynamic text prepare students to tackle the language of Director - Lingo. The course includes instruction in simple programming methods and logic structures. It also introduces Property lists, Object-Oriented Programming and Imaging Lingo in 2-D and 3-D.
  • 4.00 Credits

    Digital Video II is an opportunity for serious video students to hone their skills as an editor, director and cinematographer through the development of ambitious projects. Sound and cinematography are integrated into the concepts inherent in their productions. The screen functions as an immersive, temporal canvas where students in Digital Video II develop their green screening techniques and integrate special effects software into their productions. The primary software in Digital Video II includes the advanced application of Final Cut Pro with After Effects and Motion. Students are expected to write, storyboard, edit and shoot their productions. Outcomes of the course consist of work to be included in student portfolios for graduate school and potential employment, as well as the ability to critically think about their work in relationship to other artists and in relationship to their own objectives as an artist and filmmaker in the digital age.
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