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  • 1.00 Credits

    Medium specificity is a consideration of what makes a medium a medium. The emergence of so-called new media has called attention to the ways in which new forms borrow upon or "remediate" older forms. By asking what aspects a particular medium can surrender to another without losing its particularity, we can form provisional representations of the essential aspects of a given medium, new or old, which differentiate it from others. The course considers old and new media including literature, photography, film, television, computer games, immersive computer environments, new media art, and digital image manipulation, sometimes viewing them comparatively in order to isolate those cultural, economic, and ideological structures which have led to the construction, identification, and conservation of a specific medium. The program faculty.May be repeated for credit if the topic has changed. Prerequisite: Media Studies 160 or by permission of instructor. Topic for 2008/09: Serious Play: Computer Games in Contemporary Culture. This course explores the medium of computer and video games, as a form of play and entertainment, as an important economic and cultural force, and in relation to other narrative forms, such as fiction and film. Questions raised in the course focus on how games work, what kinds of games are being produced (and not produced); why people play video games, who plays them, and how video games affect behavior; the economic structure of the gaming industry and tie-ins to other industries such as entertainment and military; the representational content of games and the broader and differential impacts of games on culture and society. Students address these questions by playing, observing and critically evaluating popular video games, as well as games of their own creation, in the context of theoretical and critical readings on the gaming phenomenon. Ms. Cohen, Mr. Ellman.
  • 1.00 Credits

    This course aims to ramify our understanding of "mediality"-that is, the visible and invisible, audible and silent contexts in which physical messages stake their ghostly meanings. The claims of media theory extend beyond models of communication: media do not simply transport preexisting ideas, nor do they merely shape ideas in transit. Attending to the complex network of functions that make up media ecologies (modes of inscription, transmission, storage, circulation, and retrieval) demonstrates the role media play not only in the molding of ideas and opinions, but also in the constitution of subjectivities, social spheres, and non-human circuits of exchange (images, information, capital). Texts and topics vary from year to year, but readings are drawn from a broad spectrum of classical and contemporary sources. Ms. BrawleyPrerequisite: Media Studies 160 or by permission of instructor.
  • 1.00 Credits

    (Same as Art 265b) Instructor to be announced..
  • 1.00 Credits

    (Same as Anthropology 266b) Ms. Cohen.
  • 1.00 Credits

    (Same as Art 268a) Instructor to be announced.
  • 1.00 Credits

    The modern world has been shaped by technologies that in one way or another copy information, from the printing press to the Internet. This course investigates the historical meanings of different media by looking at practices of appropriation, such as collage, imitation, mixing, piracy and sampling. In the process, it shows how the value of various types of creative expression has been constructed overtime, and how people have actively used media in unexpected ways. The participatory nature of many new media has challenged traditional notions of property rights and aesthetic value, whether through the use of Xerox machines to print zines or a computer to arrange words and images on a screen. Centered on the twentieth century, the course traces the use of media from the rise of the culture industries through the emergence of a post-industrial society that focuses on the production and ownership of information. Mr. Cummings
  • 3.00 Credits

    Permission of the director required.
  • 3.00 Credits

    Permission of the director required.
  • 1.00 Credits

    A full-length thesis or (multi)media project. Students design their projects in consultation with the Program Director and a senior project adviser. Senior Project proposals are evaluated by the program Steering Committee, and all projects are publicly presented and become part of a permanent media archive at the College. The program faculty.
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