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Course Criteria
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4.00 Credits
Credits: 4 Prerequisites: None Corequisites: None Type: LEC/LAB Surveys developments in international cinema from the 1890s to the present.
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4.00 Credits
Credits: 4 Prerequisites: None Corequisites: None Type: LEC Identification of and intellectual appreciation for the elements of film as a major art form.
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4.00 Credits
Credits: 4 Prerequisites: permission of instructor Corequisites: None Type: LEC Introduces students to programming in a general purpose computer language. Discusses the underlying fundamentals of how computers, electronics, and digital media work; and the mathematical bases of these fields. Presents students with ways that programming can be used in creating new, interactive, digital media art. Recommended for students interested in programming graphics and virtual reality.
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4.00 Credits
Credits: 4 Prerequisites: None Corequisites: None Type: LEC Fundamental concepts and methods that underlie the use of computers in generating and processing images and sound, in the context of typical contemporary artistic practice in painting, photography, film, video, and music.
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3.00 Credits
Credits: 3 Prerequisites: None Corequisites: None Type: LEC/LAB Introduces desk top tools and fundamental concepts used in the development of interactive and non-interactive digital media. Focuses on theoretical and practical aspects of creating digital messages with authoring/presentation tools. Provides a foundation for creating a broad range of digital media.
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3.00 Credits
Credits: 3 Prerequisites: None Corequisites: None Type: LEC Examines silent and early sound films, as well as contemporary films; as a reflection of the immigrant experience, as a site of struggle between older and newer immigrants, and as an instrument of government politics.
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4.00 Credits
Credits: 4 Prerequisites: None Corequisites: None Type: SEM Involves analyzing and creating web sites and web-based media for a variety of communication purposes. Addresses topics such as audience analysis, interface design, graphic design, and usability testing.
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4.00 Credits
Credits: 4 Prerequisites: None Corequisites: None Type: LEC Intensive survey of the field of digital literature through a focus on the screening of digital texts. Primary emphasis is on reading the digital texts presented. Course also covers the relationship of innovative poetry to digital media, the phenomenon of the Internet and its relation to the I , meaning-making through the context, design, and writerly qualities of Web pages, traditions of hypertext, the materiality of code, the history of e-poetry, and digital media poetry in the academy. Special attention will be given to understanding a broad range of innovative works in the medium including hypertext, digital and kinetic literature, interactive texts, and works in networked and programmable media, and to examining, interpreting, and interrogating the key theoretical texts of the most significant practitioners in the field. Includes foundational early theory, writings from formative scholarly hypertext theorists, and work by more recent cutting-edge independent digital theorists. Examines the role of programming as a social, literary, and language-related act. The cultural impact of films related to programming/cyberculture is discussed, with film screenings as appropriate. Discussion of key cyberculture and media theory authors as relevant.
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4.00 Credits
Credits: 4 Prerequisites: permission of instructor Corequisites: None Type: SEM Provides students with an understanding of 3-D animation principles and how to use digital tools effectively to create animated compositions.
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3.00 Credits
Credits: 3 Prerequisites: None Corequisites: None Type: SEM Provides students with a theoretical and historical grounding in analyzing the media and visual revolution of the 0th century. Encourages students to experiment with various media codes in their final exam projects in which they combine technical skills with analytical and critical thinking.
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