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  • 4.00 Credits

    This course presents fundamental topics of designing and implementing multimedia on the Internet. Each topic is presented along with the underlying computer technology that supports it and hands-on projects incorporating the concepts. As the technology of interactive multimedia on the Internet changes, this course will present the current practice in preparing multimedia for crossplatform delivery to the growing audience of Internet users. Using the capabilities of current web browser client and http server technology, students will implement interactive multimedia for a variety of applications. (4002-330 and 4002-409) Class 4, Credit 4
  • 4.00 Credits

    This course will explore the possibilities and purpose of client side scripting over the Internet. Students will learn to use both native and plug-in technologies to build interactive interfaces that are both usable and effective. Key features that will be addressed are browser compatibility, object reusability (bandwidth issues), and different scripting environments. Programming is required. (4002-409 or equivalent) Class 4, Credit 4
  • 4.00 Credits

    This course will focus on the development of interactive applications that use network connectivity to allow multiple users to interact with each other in real time and in a persistent virtual community. The course will integrate multiple technologies dealing with connectivity, database access, server-side logic and object-oriented programming environments. Important Human Computer Interaction (HCI) issues will be raised around design and processing of messages and the traffi c patterns generated by multi-user messaging. (4002-434 and third year standing) Class4, Credit 4
  • 4.00 Credits

    The World Wide Web is no longer just linked, static HTML documents. Web pages can be generated dynamically and can interact with a user to modify pages on-the-fl y, validate user inputs and entertain. This course is an overview of several forms of programming that are used in the creation of interactive and dynamic web content. This course provides a practical overview of programming in the context of the World Wide Web. It enables students to develop web pages and web sites that incorporate both client-side and serverside programming by installing and modifying existing scripts as well as writing new scripts. (4002-409) Class 4, Credit 4
  • 4.00 Credits

    This course focuses upon the construction of time-based multimedia software that is data driven. Topics include the storage and retrieval of multimedia content such as text, image, audio, and video. In addition, the course will focus upon how media content can be managed both locally and remotely through fl at fi les and database systems. The course emphasizes various server technologies and communication protocols that are appropriate to the delivery of data to multimedia applications. Furthermore, the course examines how to transform media types at various points along a data pathway in a variety of forms. Large-scale programming projects are required for this course. (4002-231 or 4002-330, 4002-360, and 4002-539) Class 4, Credit 4
  • 4.00 Credits

    When building sophisticated web applications, client and server technologies are used together to create possible web-based applications. This course will explore the creation of such integrated applications, exploring topics such as dynamic creation of web technology based applications in a client-server environment. Programming projects are required. (4002-536 and 4002-539) Class 4, Credit 4
  • 4.00 Credits

    This project-based course will focus on the formal evaluation of user interfaces. Topics include: usability test goal setting, recruitment of appropriate users, design of test tasks, design of the test environment, test plan development and implementation, analysis and interpretation of the results, and documentation and presentation of results and recommendations. (4002-426 and 1016-319) Class 4, Credit 4
  • 2.00 Credits

    In this course, students explore the process and products of innovation and invention. Each term we conceive and develop a different "outside the box"project in a multidisciplinary "tinkerer's lab." Readings, lectures, studentpresentations, and discussions deal with the interplay of technology, human nature, and a human environment in which emerging technologies and new modes of interaction are pervasive and ubiquitous. Students from multiple disciplines are guided through a series of collaborative experiences inventing, designing, implementing an studying emerging technologies and their educational and artistic potential. Presentations, projects and individual research papers are required (Third year standing) Class 4, Lab 2, Credit 4
  • 4.00 Credits

    The fi rst course in a two-quarter sequence designed to engage the new media major in a "capstone" production experience. The instructors will form studentteams that will design and complete a multimedia campaign for organizations selected by the instructors. (Fourth year standing) Class 4, Credit 4
  • 3.00 Credits

    This course will provide an in-depth exposure to advanced techniques in computational genomics. Topics may include: gene fi nding, genetic algorithms, hidden Markov models, neural networks, gene expression analysis, clustering algorithms, probabilistic models of evolution, phylogenetic trees, simple and complex diseases: gene mapping, SNP analysis, machine learning, molecular network analysis, probabilistic framework for modeling and inference, systems biology. (Introduction to Bioinformatics Computing) Class 3, Lab 3, Credit 4
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