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Course Criteria
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0.00 Credits
A cooperative educational experience is available for those students who participate in order to gain industrial experience. Class 0, Lab 0, Credit 0
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4.00 Credits
Use of an advanced graphics API to access hardware accelerated graphics. Discussion of scene graphs, optimizations, and integration with the API object structure. Advanced use of the API calls in the production code to construct environments capable of real-time performance. (4002-434 or 4003-570) Class 4, Credit 4
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4.00 Credits
Use of a graphics API to access hardware accelerated graphics. Discussion of the API scene graph, 3D optimizations, and integration between the 2D graphics mode and a 3D immediate mode implementation. This course builds upon students' previous work and extends it in the construction of a fully functional 3D engine, with library construction for game development. (4002-501) Class 4, Credit 4
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4.00 Credits
The world of information technology offers the possibility of transforming the way that instruction is designed and delivered. However, few information technology professionals understand the methods and materials of instructional design. As a professional in information technology, a student may be responsible for designing instruction either in a business or an educational context. This course enables the student to be able to plan, organize, and systematically develop instructional materials. The course uses an Instructional Systems Design (ISD) model to analyze, design, deliver, and evaluate instruction. (Third year standing) Class 4, Credit 4
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4.00 Credits
Computer software that teaches is referred to as courseware. This course was designed to help you make the transition from "general" Instructional Design(4002-722/510) into the actual application of these principles in a computerbased environment. Although the basic principles of instructional design hold true in all media environments, using these teaching and learning principles are somewhat different when developing instruction that will be delivered by computer. This course teaches procedures that have already been successful in the design and development of courseware. (4002-510 and either 4002-330 or 4002-409) Class 4, Credit 4
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4.00 Credits
An introduction to the Visual Basic programming language for experienced programmers. Introductory topics include: the Visual Basic development environment, intrinsic controls, data types, control structures, procedures and functions, arrays, user-defi ned types, and fi le handling. Object-oriented programming and design topics are covered, including classes and objects, composition, inheritance, and collections. Programming exercises are required. (4002-219 or 4002-318) Class 4, Credit 4
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0.00 Credits
An Electronic Performance Support System (EPSS) is a software technology designed to give each user what he/she needs when he/she needs it. It is designed to enable skilled performance without training. An EPSS can be defi ned functionally by what it does. The job of an EPSS is to help a worker perform his/her job better. Typical components of an EPSS encompass tutorials, drills, simulations and hypertexts, but often include expert systems, help systems, and intelligent job aids, This course examines some of the relevant literature supporting EPSS and provides students with the opportunity to design and develop several different components of a performance support system. (4002-510 and 4002-218, or equivalent) Class 4, Lab 0, Credit 4
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4.00 Credits
Technologies and techniques for producing and manipulating digital audio and computer music are explored. Topics include digital representation of sound, synthesis techniques, digital audio recording and processing, MIDI and real-time performance issues, algorithmic composition, and application of digital audio to multimedia and web production. (4002-330 and third year standing) Class 4, Credit 4
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4.00 Credits
As more of our communications are delivered on interactive, non-linear platforms, the information should be developed in ways that take advantage of these technologies. This course will focus on the creation of a variety of different hypermedia/multimedia documents designed, drafted and delivered in hard copy and/or digital form. (4002-409) Class 4, Credit 4
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4.00 Credits
This course will focus on basic and advanced concepts of 3D environment creation and implementation within the Virtual Reality Markup Language (VRML) implemented on the World Wide Web. Students will work individually and in groups to create VRML environments on their own home pages and in a larger scale group environment. (4002-409, 4002-434) Class 4, Credit 4
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