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2014-381 3DDG: Motion Graphics
4.00 Credits
Rochester Institute of Technology
Students apply methods such as advanced lighting techniques used for integrating three-dimensional graphics elements into photographic images, both still and moving. (2014-356) Credit 4
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2014-381 3DDG - Motion Graphics
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2014-382 3DDG: Curve and Patch Modeling
4.00 Credits
Rochester Institute of Technology
This course covers modeling techniques for creating hard surface models such as vehicles and architectural elements. The course will cover adapting these models for different applications such as fi lm or game art. (2014-356) Credit 4
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2014-382 3DDG - Curve and Patch Modeling
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2014-386: Motion Capture
2.00 Credits
Rochester Institute of Technology
This course covers the capture and use of motion capture data to control motion in computer graphics. Students create geometry designed to work in real time applications with the data collected. Students also use libraries of motion capture data and adapt it to their specifi c needs. (2014-356, 2014-368) Credit 2
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2014-386 - Motion Capture
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2014-388 3DDG: Rendering
4.00 Credits
Rochester Institute of Technology
This course covers a contrast and comparison of various methods and resolutions of rendering and outputting information from three dimensional software for motion graphics, games, and visualization. Primary emphasis is placed on the use of radiosity and advanced rendering options as well as planning for the for impact of production choices on rendering times and interactivity. (2014-356 or 2014-362) Credit 4
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2014-388 3DDG - Rendering
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2014-396 3DDG: Character Rigging
4.00 Credits
Rochester Institute of Technology
This course covers the design of characters and then the creation of them using three-dimensional software, inverse kinematics, parent and rigid binding, bone deformers, and modeling techniques for correct deformations. Students create interpretant matrices, model sheets, sketches, and maquettes of characters followed by development of the character in software. (2014-366) Credit 4
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2014-396 3DDG - Character Rigging
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2014-411: Project Planning
4.00 Credits
Rochester Institute of Technology
The course builds on elements from a number of other courses. Students develop design documents, timelines, budgets, marketing plans and supporting material for potential projects. The projects designed may be used in the Intro to Production Pipeline course or as a Senior Thesis project, but that is not required. (Junior standing in Digital Studio) Credit 4
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2014-411 - Project Planning
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2014-432: Senior Thesis Assist
4.00 Credits
Rochester Institute of Technology
The course focuses on playing a supportive role in the development of a threedimensional digital graphics project from the planning stage, through completion and presentation. Emphasis is placed in working as a team effectively and providing leadership in the individual role of the supportive teammate. (Junior standing in Digital Studio) Credit 4
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2014-432 - Senior Thesis Assist
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2014-462: Level and Virtual World Design
4.00 Credits
Rochester Institute of Technology
In this course, students design levels for games or virtual worlds for a variety of applications. Once the design is complete they implement the design using high-end three-dimensional software. In most cases the projects will be large and will be implemented by teams of students. Versioning systems will be used to keep track of the most recently developed assets. (2014-356 and junior standing in Digital Studio Design) Credit 4
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2014-462 - Level and Virtual World Design
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2014-463: Introduction to Production Pipeline
4.00 Credits
Rochester Institute of Technology
The course focuses on implementing a three-dimensional digital graphics project in motion graphics, games or visualization from the planning stage through completion and presentation. (Junior standing and 2014-356) Credit 4
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2014-463 - Introduction to Production Pipeline
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2014-469: Experimental Digital Workshop
4.00 Credits
Rochester Institute of Technology
The course focuses on implementing advanced, newly developing ideas in three-dimensional computer graphics. The specifi c topic varies and is determined by the instructor. A specifi c course outline is provided each time the course is taught. Potential topics include the creation of interactive installations, game asset design, digital performances, cyber fashion, network art, locative media, scientifi c visualization, information visualization, or a focus on a particular designer. (2014-356, plus others as appropriate) Credit 4
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2014-469 - Experimental Digital Workshop
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